News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Content Releases

Reply
 
Thread Tools Display Modes
Old 15th Apr 2009, 01:01 PM   #1
cosmix
XoXo
 
cosmix's Avatar
 
Join Date: May. 20th, 2006
Location: Germany
Posts: 346
WAR-Imperia[RC2]

Name: WAR-Imperia[RC2]
Version: v1.1

-----------------------------------------------------
The Map
-----------------------------------------------------
This is the second beta of my actual map WAR-Imperia. It plays in an Axon city with many buildings. Some of them are walkable by lifts or fire escapes. The whole city buildup is symmetric to each base. I have included the StealthBender and Eradicator from the Titan Pack. Botpathing is fully included.

Changes since beta2:
- Changed tree collision
- Fixed collision at the rotating Core ring
- The Church is now opened in 3 directions
- Changed one Laser-Turret to a Stinger-Turret at Core area
- Fixed area near Redeemer where you can get stucked sometimes
- Limited the (Raptor) high with a blocking volume above the StallZ
- Added some (few) more eye candys like graffitis, vegetation and more lights
- Improved the botpathes and AI, especially Tank pathing.

If you find any bugs or exploits feel free to post them here. Have fun!



This image was resized using the screenshot tag.  Click to view the full version



This image was resized using the screenshot tag.  Click to view the full version



This image was resized using the screenshot tag.  Click to view the full version



This image was resized using the screenshot tag.  Click to view the full version





Download
cosmix is offline   Reply With Quote
Old 15th Apr 2009, 01:41 PM   #2
Ignotium
Que hora es?
 
Ignotium's Avatar
 
Join Date: Apr. 3rd, 2005
Location: Madrid
Posts: 1,439
a quick comment from the top pf my head before i actually download it, the 2 different bricks on the same building, in the shot with the 2 tanks fighting each other looks really bad!!!
__________________
Ignotium.net|Last.fm|TeamSK.net
Ignotium is offline   Reply With Quote
Old 15th Apr 2009, 01:53 PM   #3
evilmrfrank
Banned
 
evilmrfrank's Avatar
 
Join Date: Apr. 22nd, 2005
Location: Florida, US
Posts: 1,630
I like the grafiti shot, the underground one, the one with the statues appearing to hold the arch up. Also really like the way the ground is all broken up in the one shot too Would test it out but don't have the time at the moment and don't have internet at home
__________________
www.evilmrfrank.com

-----------------------
evilmrfrank is offline   Reply With Quote
Old 15th Apr 2009, 02:22 PM   #4
cosmix
XoXo
 
cosmix's Avatar
 
Join Date: May. 20th, 2006
Location: Germany
Posts: 346
Quote:
Originally Posted by evilmrfrank View Post
I like the grafiti shot, the underground one, the one with the statues appearing to hold the arch up. Also really like the way the ground is all broken up in the one shot too Would test it out but don't have the time at the moment and don't have internet at home
Thx

@Ignotium
That different bricks, ya. Didn't notice that all the time ingame. The reason because I make use of different Bricks is that I want some more colors. Almost red bricks everywhere bore me a bit. Have to note it when I test the map next time.
cosmix is offline   Reply With Quote
Old 15th Apr 2009, 02:38 PM   #5
TurdDrive
sam k
 
TurdDrive's Avatar
 
Join Date: Oct. 31st, 2008
Location: WALES
Posts: 3,450
nice statues holding up the bridge
__________________
Guilty of waiting, we bond together
born to suffer, only those ill fated eyes,
liberate our minds.
Behold the sign you are killing us.
TurdDrive is offline   Reply With Quote
Old 15th Apr 2009, 04:46 PM   #6
Ignotium
Que hora es?
 
Ignotium's Avatar
 
Join Date: Apr. 3rd, 2005
Location: Madrid
Posts: 1,439
Quote:
Originally Posted by cosmix View Post
@Ignotium
That different bricks, ya. Didn't notice that all the time ingame. The reason because I make use of different Bricks is that I want some more colors. Almost red bricks everywhere bore me a bit. Have to note it when I test the map next time.
If you want different colors i'd say make the whole building one brick color, cause mixing them in one building looks really nasty.

Try adding some variation in that way, with one-brick-color-building, but changing them here and there as it really is more realistic
__________________
Ignotium.net|Last.fm|TeamSK.net

Last edited by Ignotium; 15th Apr 2009 at 04:52 PM.
Ignotium is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:00 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer