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WAR-Torlan[UT2004] - UT2004 Torlan to UT3 Total Conversion -
Name: WAR-Torlan[UT2004]
Version: 1.0 Credits: FreEp, Sanch3z, D-Hunter, Team @ UnrealEd.eu Download: WAR-Torlan[UT2004].zip ![]() ![]() ![]() ![]() ![]() ![]() I made a video you can watch at YouTube or HQ version from FileFront. YouTube HighQuality@FileFront ----------------------------------------------- This is a total conversion of UT2004 ONS-Torlan. In the beginning I only wanted to learn the new Editor, because I'll shift all mapping activities from UT2004 to UT3. So I started to sample something I know good and took ONS-Torlan, the best retail UT2004 ONS map, to gain some practice with the new Editor. Finally the map plays funny with that old-style look and I decided to complete it. My goal was a 1:1 conversion with original UT2004 Textures, Static Meshes and Music. The whole map is small in video memory usage and amount of triangles. I tweaked as best as I can. So it should run fine on weaker machines. Some responds in this case would be interesting. There are only a few exceptions to the original Torlan: The HillTop Node is a StandaloneNode now. Both teams can capture it at anytime but there is no connection to any Core or Node from that one. Another exception is a SpiderMinePortable near HillTop Node, because there are no more SpiderMineLaunchers like there were in UT2004 Torlan. At last I removed all Avrils and Snipers out of the Weapon Lockers and put them separate to that Lockers. Also I removed the Avril from the canyon CentralNode. Because of the small map size and much slower vehicles like in UT2004, I put the Stinger Turret instead of the other one, that is too fast in fire-rate. The map comes with two Node setups, with and without Orb. Default is without. Best played 8 to 16 players. ----------------------------------------------- DOWNLOAD ...or PS3 Version (thx to AnubanUT2 !) Have fun! Last edited by cosmix; 6th Apr 2009 at 11:45 PM. |
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#2 |
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YESS! This is just what I've wanted - I'm definitely gonna try this one out
![]() And especially thank you for making the default being withOUT the Orb!
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"I growl and I prowl around the BUf, and on UT2004" >.> <.< >.> I'm a good [obediant] boy online, too!
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#3 |
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Oh well,it is not a bad idea,but hey,it would much more nicer if you make a remake of the UT2004 Torlan map with the UT3 stuff.How in the hell you got the UT2004 stuff in UT3,because the map looks very similar like the UT2004 version.
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#4 | |
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Quote:
Many people still play ONS-Torlan. If they want and like the original map, they can continue playing (with some exceptions) on UT3 now. Btw, the UT3 Torlan is great (also in visuals) but very different to WAR-Torlan[UT2004]. I wanted to keep things simple with that map. There is no Specularity, Normal or Parallax Mapping e.g. (except Players, Vehicles, Pickups and some water) Finally, system requirements should be lower compared to other UT3 retail maps.
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#5 |
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Nice and close to 2k4 version really! I have my objection to the original map so I'm not happy that the original version was remade because overall balance of the map is not that great. If you're loosing it's hard to get out, firepower of the offensive side is overwhelming (tank node is very unlucky) and there's only one way out so you can't really trick enemy and undertake surprise attack to the other node or something like that.
But your mission was to get original to UT3 and it looks good!
__________________
Much more important than the actual things we do are inducements that lead us to these things... Pity, that the way to the hell is paved with good intentions. My mapping | UT3 Level Design Wiki | My Blog | Carpe Imperium |
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#6 | |
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Quote:
but...Thats more the original Torlan and I agree to you Virgo. In my version, if you lost all Nodes, you can capture the PrimaryNode AND the HillTopNode because that Node is a StandAloneNode, can be captured at anytime and is not linked to other Nodes. If you get this Node, you have access to a Raptor, Manta and a SpiderMinePortable. Also you can launch some Avrils from upside the hill. It should be a bit easier now to regain some power and start a comeback. |
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#7 |
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#8 |
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Doesn't one of the teams have an advantage to being closer to the upper tower node?
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#9 | |
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Quote:
@Kantham I make intensive use of you nice tutorials about Warfare mapping. Thx for this one! Btw, you are wrong with your passage "Why is the PowerCore explosion not showing up when it explode?". There is an easy way to copy-paste the core explosion with Kismet, all actors AND its connections out of retail maps. Atm I cant find the post but if you are interesting in, I will find it. |
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#10 | |
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Quote:
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#11 |
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Why the hell Torlan? One of my most unfavourable maps
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#12 |
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Do you ever say something positive on this board?
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#13 | |
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Quote:
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#14 |
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Registered User
Join Date: Apr. 5th, 2009
Posts: 2
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Can I get this map? I could not find it on FIle Front.
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#15 |
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#16 |
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Registered User
Join Date: Apr. 5th, 2009
Posts: 2
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Thanks!
Did you re-create all the Static mesh or did you export them some how? |
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#17 |
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I export-import ~95% of the meshes from the original Torlan in a Blender friendly format. Then I repaired some meshes because of wrong polygon alignment, re-textured them and forming a new collision hull. After that I was able to import them to the UT3 editor.
For the terrain I imported the original highmap but had to scale it a little bit after. |
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#18 |
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Some very nice work there, looks nearly 100% identical.
Torlan is my all time favourite Onslaught map for UT2004, I shall download this tomorrow.
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