NewsUnrealEdFilesModsFragBULiandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 23rd Feb 2009, 01:27 PM   #1
Registered User
Join Date: Feb. 23rd, 2009
Posts: 8
Question Post Process Effects for visual impairments

Hi everybody

I am developing a project in which I simulate visual impairments using UT3. The player will be walking around a building and certain switches will apply visual impairments to their sight. For instance a switch will say "Glaucoma" and when pressing the switch, the player will instantly being seeing through the eyes of somebody with these symptoms.

At the moment I am able to create a post process volume and apply effects to this volume, as well as use triggers to turn them on and off. All this really does is make things black and white, blurred etc.

However I would like to do more complicated things. Can anybody help?

1. I want to be able to add a material over the screen, so I can simulate things like black dots in the person's eyesight for certain impairments. I've had a go at chaging the default PostProcessChain and applying a material to it but I can't get anything to show up. It is a shame that you cannot specify a material for the PostProcessVolume If anybody knows a way of doing this I would be really grateful!!

2. I would eventually like to be able to edit the PostProcess effects myself. I mean the actual algorithms. For instance the blur PP effect must have some underlaying code behind it, how can I have a look at that and create my own version for something like double vision?

Thanks for you time and help, really appreciate it.

robmason is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 11:59 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.

Copyright ©1998 - 2015, BeyondUnreal
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer