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#1 |
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DM-Quatro08 Beta [PC][PICS][DOWNLOAD]
See what you think.
![]() ![]() ![]() More pics here PC Download PS3 Download Big thanks to Ionium for doing the cooking. Current issues i know about
EDIT: PS3 beta available above
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Honourable Mention Best DM Map Phase Three - DM-Quatro2b Submit your map or model. ![]() Progression - My Blog Last edited by Firefly; 12th Nov 2008 at 04:43 PM. |
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#2 |
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I can cook it for PS3 for you, if you'd give me the uncooked version. Zip it up, upload to sendspace.com, is easiest.
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#3 |
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I'll check it out, but based on the pics it looks solid though maybe a little generic. This could be fixed by, for example, adding a visually impressive, interactive trap.
Way too few trap maps nowadays...
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#4 |
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Cheers Ionium, i'm on it
Cheers Interbellum Yeh, I know it's pretty generic. I was trying to catch up with the new editor. I last mapped for UT99. Next map will be more custom and interactive. I like trap maps.
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#5 | |
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Quote:
it will have three environmental traps; once complete, triggered at random![]() ~I like the map firefly; might download when i get home
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![]() "I balanced all, brought all to mind, the years to come seemed waste of breath, A waste of breath the years behind. In balance with this life, this death."- W.B.Y simplify (x+a)^3 + (x-a)^3
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#6 | ||
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Quote:
Quote:
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#7 |
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I did two trap maps for ut99, DM-Brickdust and DM-Sacrifice if you're interested.
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#8 |
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#9 |
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does anybody else find it too dark?
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#10 | |
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Quote:
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![]() "I balanced all, brought all to mind, the years to come seemed waste of breath, A waste of breath the years behind. In balance with this life, this death."- W.B.Y simplify (x+a)^3 + (x-a)^3
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#11 |
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I like the lighting, its either got to be dark or really bright, to be cool and interesting; yours is pretty dark and i like it!
__________________
![]() "I balanced all, brought all to mind, the years to come seemed waste of breath, A waste of breath the years behind. In balance with this life, this death."- W.B.Y simplify (x+a)^3 + (x-a)^3
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#12 |
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cool. i think it's a preference thing.
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#13 |
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I wouldn't say the lighting issue is that it's too dark but rather that it has a few too many "black patches" (i.e. areas where it's pitch-black without a single (virtual) photon of light bouncing off anything). These spots kind of stuck-out to me as unrealistic a bit because, in reality, no matter how dark a room is, if there are lights in the room, even the underside your desk will have at least a tiny bit of ambient light bouncing off of it.
The only change I would recommend is to add an ambient light (i.e. a Skylight actor) to your map to mimic this effect. I tried adding a skylight in the editor and tweaked various settings and found that a skylight actor with a very small brightness of only 0.125 with a shift towards blue (I used RGB values of 192,192,255) really enhanced the level. All these details that I never knew existed suddenly came into view . It felt like I was looking at a whole brand new version of the map!I definitely wouldn't make the skylight too bright though, because then you start running the risk of making the lighting bland and removing contrast. Also, the amount of blue should be tweaked according to how interesting you want to make the shadowy areas. Too much blue will probably look a little silly, whereas no colour again looks kind of bland. Other than the lighting though, the map feels like it would fit right in with the stock UT3 maps. The layout and quality are right up there. The only gameplay concern is that there are a few areas in need of collision volumes. For example, I got knocked over the railing in that big "wall of pipes" room and got trapped in the water there between the railing and the wall. Overall, great job though. What's next in your mapping plans? |
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#14 |
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Thanks for the response and compliments.
I've tried adding a skylight but the editor seems to hang when rebuilding. How long does it normally take? Without a skylight it takes less than five minutes. Does it matter that it's a subtractive map? I'll try again with your suggestion though. There's already a collision volume there. obviously I'll look at that. cheers future plans include brushing up on blender and creating a completely original vctf (or possibly war) map. cheers again
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#15 | ||
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Quote:
Either way, you just need to make a new additive map and copy-paste all your stuff into it.Quote:
. It's also important to play the gametype quite a bit online to find out what players like or dislike in maps, but I suppose that's true for any gametype.
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#16 |
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/me raises hand
![]() I know that the map is still wip, but there are some spots that are pitch black in my screen, especially on the flak room and up on the second floor. I also found out by mistake that there's a corridor from the udamage to the jump pad because it's almost impossibile to see it right now Damn, it would be cool to have it bright like the old Quatro, but i understand that liandri tech works better in a darker environment. I also found a lots of areas that have collision problem. Especially those narrow doors on the attached image, if you are not perfectly on the center it's really easy to get stuck. Even those two small steps you added here are not very comfortable, i believe it would work best if you remove them making the slope reach that platform. Last edited by RennyManJr; 15th Nov 2008 at 12:22 PM. |
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#17 |
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thanks again
the reason its subtractive is because I used this convertor. It needs a blank subtractive map to work. I'll try CnPing stuff over. At least this will clean up the bsp ![]() cheers |
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#18 |
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RennyManJr
Cheers for the feedback Instaposted me ![]() I thought those doors had been fixed. I might redo them completely. It will be brighter when it's finished. I think that convertor I used has caused some of the problems. Cheers again
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#19 |
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I'll test this tomorrow, but the LT theme is killing the lighting, you can either mess with post processing to enhance the colors or make the materials brighter, because from what i see you have a nice lighting scheme and it's a shame to waste it on such dark testures.
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I am a great magician, your clothes are red! -Betty aka Master Pain |
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