UT3 AFF: Planetstorm

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Sargoth

New Member
Jun 19, 2008
7
0
0
Angels Fall First Planetstorm
ps-sig6.jpg

Version: V1.00 (Pre-Alpha RC1)
And here it is! Our first release and entry for Phase 2 of the Make Something Unreal Competition.
Download Angels Fall First: Planetstorm on ModDB

Description:
ABOUT PLANETSTORM

Planetstorm is an objective based assault-style game played in two theaters, in space, and on the ground. in space you must engage fleets of massive warships, controlling vehicles in first person from ship interiors or launching fighters to engage in spectacular dogfights. Planetside you must fight either as attacker or defender, using an array of vehicles and weapons to overcome the enemy.

ABOUT THIS RELEASE


This release is horribly rushed, and should not be viewed as anything but a statement of intent from the Planetstorm team - a taste of what is to come.

We considered holding off till phase 3 of the MSUC but we wanted to release because we owe our community for their faith, and we owe our team for their hard work. this version is *amusing* at best, especially on the space gametypes, but things do work. You can fly the ships, shoot the guns, marvel at the scenery etc.
INSTALLATION
(The following is also available in the readme file included in the release)

In the installation archive file you will find a directory called AFFgame. Extract this folder to your Mydocuments/Mygames/Unreal Tournament 3 folder, where it should sit alongside the UTgame folder.

* LAUNCHING

Use the "Planetstorm Normal" shortcut in your newly installed AFFgame directory to launch the mod. once ut3 has booted you should see the Planetstorm menu background animation. To play an AFF map, start a server or instant action game as normal , and choose AFFgameinfo from the gametype list. Set up your match as normal and start the match.

* PLAYING PLANETSTORM - QUICKSTART

* Install and run the mod as described above,
* Host a game, join a game or open an instant action game,
* Choose AFFgameinfo from the gametype menu if not joining a game,
* Choose a map if not joining a game,
* When the map loads you will see the pre-game screen,
* Choose a faction (by default, one is auto-chosen for you altho you can change it)
* Choose a role,
* Choose any loadout items you desire,
* For a ground based map, choose a squad (double click on a squad tab)
* for a space based map, choose a ship (double click on a ship tab)
* For a ground based map, double click a spawn point (orange circle with a cross) on the map - it should expand slightly when selected
* Space based maps do not require you to choose a spawn location
* Hit esc to leave the menu,
* Hit fire to start.
* To return to the menu, use the M key

* PLAYING PLANETSTORM - FULL INFORMATION

The first person character controls and many vehicle controls remain the same as UT3 (refer to your UT3 manual for information on how to move and shoot :p )

* THE PREGAME SCREEN

Here you choose your faction, your character role, your weapon and item loadout and your squad or ship.

* TEAM - your team is auto-chosen when you join, but you may change it on this tab. choose either United League of Planets (wings) or the Antarean Star Empire (sword)
* ROLE - choose from the available types of character here. You have a choice of light, medium or heavy armour which affects how much inventory you can carry and the amount of freedom of movement that it affords.
* LOADOUT - here you choose your starting weapons and items. some items confer modifiers on your suit, like Suit Boost, others allow you to heal or repair or resupply. note that each item has a cost in weight and energy - you cannot carry more than you can hold, nor use items which drain more power than your suit can output.
* SQUAD - this tab is only present in ground-based maps. leading a squad gives you command over any AI in that squad, and also means your squad members have an additional HUD identification recticle ingame.
* SHIP - this tab appears only in space-based games. choose which ship to start on board from the available surviving ships in your fleet. MAP - in the ground based game, you must choose a starting location by double clicking on a spawn icon (circle with a cross) which will increase the icon's size when selected. the map is for display only in the space game: you shoose your starting location by choosing a ship.

* JOINING THE GAME

when you have made all the choices in the pre-game screen (an alert will tell you if you have neglected any), hit ESC to leave the pregame screen, then hit fire to spawn when the spawn wave counter reaches 0

* OBJECTIVES

Planetstorm is an objective-based game, and objectives will show up as icons on your hud, such as DESTROY or DEFEND or CAPTURE. capture objectives require you to maintain position at an objective for a certain amount of time (shown as a progress bar on your hud) without allowing enemy players into the area

* SPACECRAFT

One of the joys of Planetstorm is commanding huge lineships and capital ships. each ship has an interior map, and to operate the spacecraft you must log in to various consoles found around the ship (the helm is always on the bridge)

* HELM consoles allow you to take the helm of the spacecraft. flight controls are similar to the UT3 raptor, altho since these are 500m + vehicles, they are just a bit sluggish - dont fly into the scenery! you can also roll your ship by holding SHIFT whilst pressing left or right strafe.
* TURRET consoles allow you to operate the ships' various weapon systems (altho the helm console gives access to any forward-facing weaponry like spinal ion cannon)
* BAY consoles allow you to take a figher from the ship bay. fighters operate in a similar fashion to large ships but have only one player seat and are much more manouverable.

* PLANETSTORM KEYS (ut3 keys are unchanged)

The following keys should be already bound and ready for use:

M: Midgame/ Respawn Menu
R: Reload

The following keys are experimental, and may lead to unforseen behaviour. Therefore they should be manually bound ingame each run. Press f10 (console) and type:

Nightvision:
setbind *putkeyhere* togglenv

Sprint:
setbind *putkeyhere* sprint

Firemode (single, burst, full auto)
setbind *putkeyhere* firemode

Comments:

KNOWN ISSUES v1.00

this version of the mod hardy rates as an alpha and there are numerous problems, unfinished features, missing features or bugged features.

* - the game is terribly, horribly unbalanced
* - character arms in 1st person - unfinished and bugged
* - 1st person cam keeps view roll after exiting a ship console (clientside only) (solve with suicide)
* - some ship weapons are invisible (clientside only)
* - bots do not complete all objectives
* - bots do not fly spacecraft properly
* - docking fighters to a ship does not currently work (clientside ony)
* - when switching maps on a server, some clients may be unable to spawn when joining (solve with reconnect)
* - when running maps for the first time, shader caching may take so long that the server join request times out. solve by rejoining (the map should load faster once it has been first-run)
* - when accessing a ship console while another player is already using it, the first player is ejected and frozen in place, unable to do anything including suicide or exiting the game. (solve with ctrl-alt-delete/end process and reconnect)

We are working hard to fix these things and make planetstorm fun and stable. Help us out by posting bug reports on our forums (please be sensible about this and try to keep reports brief and useful. include a log if you had a crash).

Updates and patch fixes will be released soon. So stay tuned.

Screenshot:
ScreenShot00019.jpg

ScreenShot00025.jpg

ScreenShot00030.jpg

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Video:

http://www.youtube.com/watch?v=R9JwKbWoaUQ&fmt=18

THE PLANETSTORM TEAM

Alex - founder
Strangelet - art director
Sarcen - code lead
Jetfire - map lead
Darknet - vehicle and weapon code
Switch' - flight code
Deathwish - game design + prototyping
Ikarus - models + tex
SkyWay - models
Oblivion - models + tex
UnknownTarget -models
SonOfMan - models, mapping, animation
DrMan - models + tex
Cevius - models
Xhado - models
Kosit - models + tex
FailureCrusade - models
LegionDD - mapping, dev apps
Berjj - mapping
Treeform - website
Faxmaster - models, tex and concept
Orbluvion (not to be confused with oblivion) - concept
Daemoria - concept
Norsehound - concept
Darkwolf - concept
Meganerid - concept
Knightwatch - character concept
Pete Milligan - character concept
Daan Hendriks - audio FX
Phifty - fiction and errata
NegativXeiro - music
Sargoth - testing, PR
EnigmaZ - testing
kohfel - testing

Homepage: http://affuniverse.com/


Download:

http://www.moddb.com/mods/angels-fall-first-planetstorm/downloads

OR

http://www.fileplanet.com/193254/190000/fileinfo/Angels-Fall-First:-Planetstorm
 
Last edited:

Kantham

Fool.
Sep 17, 2004
18,034
2
38
The video looked great. But I'll be honest, this mod would have much more potential if it would be only SpaceCraft/AirCraft/Vehicle based. Why? Because there are not much of that, if anything. On-foot fighting is too usual.
 

AStepIntoOblivion

Alien Invader
Sep 10, 2008
13
0
0
www.affuniverse.com
The video looked great. But I'll be honest, this mod would have much more potential if it would be only SpaceCraft/AirCraft/Vehicle based. Why? Because there are not much of that, if anything. On-foot fighting is too usual.

It's already heavily vehicle dependent. Only 2 ground vehicles are shown in the video (both APC's) and one gunship (the Sturm). There are plenty more not shown (an aerial bomber, another gunship, two tanks, a buggy, dropships, etc.), including more planned for inclusion. What's wrong with having everything? :p

If all plans work out, even the on-foot fighting will NOT be the usual run and gun type, but be more tactical. The strategic commander feature is still slated for inclusion which will definitely make this not your usual ut3 mod.

Besides, we aren't in this simply for the sake of uniqueness or novelty, but rather the interpretation of our Universe into the UT3 engine. We can't and will not take out an aspect of gameplay simply because it is 'too standard'. :p

Definitely looking forward to seeing this more polished up and functional. The space battles look like they're going to be great fun. :D

Thank you! :D
 
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