News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Recruitment

Reply
 
Thread Tools Display Modes
Old 11th Sep 2008, 12:37 PM   #1
Delacroix
Successor of Almarion
 
Delacroix's Avatar
 
Join Date: Jan. 12th, 2006
Location: Warsaw, PL
Posts: 777
Alien Breed 3D Remake Project

<this post was updated with the latest info>

I just came up with an idea of an SP project for Unreal. This would be a total conversion of the classic Amiga FPS: Alien Breed 3D, along with its sequel, The Killing Grounds.

The target platform would be Unreal 227. Remake should cover everything, most notable features would be:

- all monsters and weapons,
- all levels
- all textures (must be S3TC!)
- the HUD

The Unreal Gold desktop background would be replaced two selectable wallpapers, one from AB3D full version, the latter from AB3D II demo. The entry level would feature the colony from Tower Assault as a flyby.

Now, one thing (apart from moving everything into perfect 3D instead of sprites or such) would definitely be changed: instead of texts at the beginning of each level, one would see an overhead view of the map just finished and hear Reynolds speaking, just like 849 in Return to Na Pali.

The main question is: does anyone here wish to participate in such a project? My main skill is good and efficient style of organisation and leadership - but I need a team to lead.

Now, what do I need:

- 3D artist / modeller
- 2D artist / texture artist
- coder
- sound engineer (well, someone who would ensure the quality of voice acting is proper)
- voice actor (preferably a black person - we never gain certainity what was Reynolds' skin color, but I consider black skinned marines especially stylish, vide Apone, so even if Reynolds was white, we would change that for the remake's purpose)
- mapper
- german2english translator

Did I miss anything? Guess not. Well, the more, the merrier, so multiple persons on any of the vacancies are strongly welcome

The AB3D series that the remake is going to base on includes:

1. The AB3D demo. It is a prologue level to the full game.
2. The AB3D full game.
3. The AB3DII demo. The level would have to receive an ending as it doesn't have one.
4. The AB3DII full version.
5. The AB3DII add-ons, they include:
- The "Duke Nukem Level" (has no connection to Duke whatsoever, pure AB3D). I have this on an oldie amiga disc, doesn't float on Aminet, will have to go get it if we're supposed to do it.
- The "Killing Bricks" level
- The "Budgy Breed" level
- The "Xenium Core" expansion (16 complete levels)
- Some German 7-level expansion
- Jason Frecknall's 4-level expansion

That would be one of the wallpapers:
http://www.mobygames.com/game/amiga/...eShotId,69685/

One thing would have to be added: MULTIPLAYER! There was only coop in AB3D2 as far as I remember and no real MP. Some AB3D-themed DM maps are a necessity as well as full coop support.

Now, as I have no real skills in UnrealEd, I can concentrate on what I do best: organisation. And I WILL BE ABLE to keep this project running but I need PEOPLE to do it! Do you want this project to succeed? It's the very 0%/vanilla start moment of it! Are you ready? ARE YOU READY? Then report, soldiers!

Due to the REMAKE nature of the project... yes, the creativity of people is limited - but not closed down.

Remember Tomb Raider? Compare it to Anniversary. This is the aim of the project being presented: bring AB3D to a decent engine.

Now, new sections of the levels will be welcome, maybe even subquests? I mean: the goal of the level was to blast out a monster, why not add a little gizmo to activate it first? One of the most obvious lacks of AB3D's gameplay was no intex terminals or objectives, the complex itself seems to have no purpose - why not add a thing or two here'n there to make the colony image closer to the original 2D Alien Breed? Creativity IS possible here, but the main "skeleton" of the level must remain fairly untouched.

HUD will definitely be taken from part 2 as well as the weapon models. The Plasma Gun will gain the triple shot as alt-fire, as well as the Lazer, but the altfire for the first one will be added later ingame as an improvement - take note that there was no triple shot in AB3D1!

Now, the grenade and rocket launchers will not require any significant amount of work, as well as the AR. All are in RNP, only the altfire would have to be removed and the model changed. The Blaster is pretty much the automag - only the blaster is a notch slower. The shotgun can start off with quadshot as a base class, only "taken care of". The mine will get out of the weapon selection and hop into inventory. This way, instead of 10 guns in AB3D2, there will be seven in AB3D anniversary:

The AR, grenade and rocket launchers, the plasma gun and the shotgun in the original Osiris III campaign, with laser and blaster added in The Killing Grounds. The mine will be usable as an inventory item.

I am still trying to decide whether to stick with AB3D Demo and TKG music theme Packed Test or use Bjorn Lynne's CD32 AB3D tunes for the Osiris III campaign. I guess that music will have to be created absolutely anew if we're about to scrap Packed Test, because Lynne's work is probably going to be trashed. This decision will however be consulted with the team as it grows.

STATUS REPORT:

Original game redistributable preparation: 99% done.
Resource extraction: 5% done.
Music: 90% done.
Wallpapers: 100% done.

THE TEAM:

Vergil a.k.a. Delacroix - Team Leader, resource extraction, redistributable preparation.
Artifex - UWindows desktop backgrounds.
PRIMEVAL - Music conversion.

Mappers:

Charon - has agreed to make a DM map or two once the classes and resources are fully coded and ready to use.
Justing - has offered his services as a mapper. Will be contacted when the time calls for it.

Some videos of the original games for you to check out:

http://www.youtube.com/watch?v=q2sWpehZwOQ
http://www.youtube.com/watch?v=ksQG8vnvlpg
http://www.youtube.com/watch?v=vstH_dZNqlI

The AB3D redistributable:

http://rapidshare.com/files/14787339...edist.zip.html

Contains the preinstalled games in a fairly easy to use package. Do view the readme before doing anything.
__________________
UnrealSP.Org: The premier Unreal single player site

Last edited by Delacroix; 23rd Sep 2008 at 10:14 PM.
Delacroix is offline   Reply With Quote
Old 12th Sep 2008, 09:14 AM   #2
Justing
Mapper|CorelDraw9Artist|B etaTester
 
Justing's Avatar
 
Join Date: Jun. 14th, 2008
Location: The Netherlands
Posts: 51
I could be a mapper o_0
How many people did you get already?
__________________
Justing is offline   Reply With Quote
Old 12th Sep 2008, 07:10 PM   #3
Delacroix
Successor of Almarion
 
Delacroix's Avatar
 
Join Date: Jan. 12th, 2006
Location: Warsaw, PL
Posts: 777
Two, one on music and one in reserve for creating a DM.

I'll keep an eye on you. Once the basic texturing and all classes are in place, the mapping will begin.
__________________
UnrealSP.Org: The premier Unreal single player site
Delacroix is offline   Reply With Quote
Old 19th Sep 2008, 07:04 AM   #4
Delacroix
Successor of Almarion
 
Delacroix's Avatar
 
Join Date: Jan. 12th, 2006
Location: Warsaw, PL
Posts: 777
I have one coder on board, probably another one will pop up, but more are needed...
__________________
UnrealSP.Org: The premier Unreal single player site
Delacroix is offline   Reply With Quote
Old 21st Sep 2008, 06:18 AM   #5
Delacroix
Successor of Almarion
 
Delacroix's Avatar
 
Join Date: Jan. 12th, 2006
Location: Warsaw, PL
Posts: 777
Music is 90% done.
UWindows Desktop Wallpapers - 100% done.

I just need to get that f.....g redist running and extract Reynolds' logs. I found out that he chats a bit during the levels, this needs to be prepped too. I NEED A VOICE ACTOR and he must be BLACK! I want Reynolds to be somewhat apone-ish...
__________________
UnrealSP.Org: The premier Unreal single player site
Delacroix is offline   Reply With Quote
Old 23rd Sep 2008, 10:14 PM   #6
Delacroix
Successor of Almarion
 
Delacroix's Avatar
 
Join Date: Jan. 12th, 2006
Location: Warsaw, PL
Posts: 777
Redist added. Startpost updated with latest info.
__________________
UnrealSP.Org: The premier Unreal single player site
Delacroix is offline   Reply With Quote
Old 5th Dec 2008, 04:47 PM   #7
juvuk
Registered User
 
Join Date: Dec. 5th, 2008
Posts: 7
hi,
i've just registered to this site simply to follow this progress, i loved AB3D and would love to see this finished. how is the progress going?
best regards, JuvUK
juvuk is offline   Reply With Quote
Old 6th Dec 2008, 03:59 PM   #8
Leonardo
Old fart on top the mountain.....
 
Leonardo's Avatar
 
Join Date: Jan. 4th, 2006
Location: On an Orbital laser Platform.
Posts: 1,011
Post

Quote:
Originally Posted by Delacroix View Post
I NEED A VOICE ACTOR and he must be BLACK! I want Reynolds to be somewhat apone-ish...
DO I hear a call for dotnetbeast ? I vote dotnetbeast for Voice Actor!
__________________




Leonardo is offline   Reply With Quote
Old 6th Dec 2008, 04:02 PM   #9
juvuk
Registered User
 
Join Date: Dec. 5th, 2008
Posts: 7
Quote:
Originally Posted by Delacroix View Post
Music is 90% done.
UWindows Desktop Wallpapers - 100% done.

I just need to get that f.....g redist running and extract Reynolds' logs. I found out that he chats a bit during the levels, this needs to be prepped too. I NEED A VOICE ACTOR and he must be BLACK! I want Reynolds to be somewhat apone-ish...
so you don't want skinny white guy with a gloucestershire accent then?
juvuk is offline   Reply With Quote
Old 26th Mar 2009, 06:11 PM   #10
juvuk
Registered User
 
Join Date: Dec. 5th, 2008
Posts: 7
so has the project died then?
juvuk is offline   Reply With Quote
Old 27th Mar 2009, 09:56 AM   #11
Leonardo
Old fart on top the mountain.....
 
Leonardo's Avatar
 
Join Date: Jan. 4th, 2006
Location: On an Orbital laser Platform.
Posts: 1,011
Post

Well tell you what I will do? I have a friend who's black, and might be interested in doing this Voice Acting bit. But here is your job, you have to get ahold Delacroix and get him back up here to update us on the project. I'm sure he's still gone on with the project and just placed the voice pack on the backburner. That's what the logical move would be.
__________________




Leonardo is offline   Reply With Quote
Old 27th Mar 2009, 10:30 AM   #12
juvuk
Registered User
 
Join Date: Dec. 5th, 2008
Posts: 7
well i've asked, now to see what happens i guess
juvuk is offline   Reply With Quote
Old 7th Jun 2009, 11:49 PM   #13
Leonardo
Old fart on top the mountain.....
 
Leonardo's Avatar
 
Join Date: Jan. 4th, 2006
Location: On an Orbital laser Platform.
Posts: 1,011
Any progress or update upon this as of yet?
__________________




Leonardo is offline   Reply With Quote
Old 8th Jun 2009, 01:12 PM   #14
juvuk
Registered User
 
Join Date: Dec. 5th, 2008
Posts: 7
i've still heard nothing
juvuk is offline   Reply With Quote
Old 13th Jun 2009, 04:43 AM   #15
juvuk
Registered User
 
Join Date: Dec. 5th, 2008
Posts: 7
i think this topic is related to this thread?

http://www.oldunreal.com/cgi-bin/yab...=1221150377/20
juvuk is offline   Reply With Quote
Old 24th Jan 2010, 02:34 PM   #16
Delacroix
Successor of Almarion
 
Delacroix's Avatar
 
Join Date: Jan. 12th, 2006
Location: Warsaw, PL
Posts: 777
This is not dead. It was just suspended. Due to the resurrection of my earlier project. UT Forgotten Classics BP. But still, I am slowly working on extracting resources.
__________________
UnrealSP.Org: The premier Unreal single player site
Delacroix is offline   Reply With Quote
Old 24th Jan 2010, 05:49 PM   #17
juvuk
Registered User
 
Join Date: Dec. 5th, 2008
Posts: 7
cool, then i shall wait with baited breath
juvuk is offline   Reply With Quote
Old 31st Mar 2010, 08:38 AM   #18
rops
Registered User
 
Join Date: Mar. 31st, 2010
Posts: 2
Alien Breed

I can create textures if this is required.

At the moment my modding experience is limited to mapping however I'm handy with photography and photoshop and you have an abundance of mappers.
rops is offline   Reply With Quote
Old 1st Apr 2010, 05:05 PM   #19
Delacroix
Successor of Almarion
 
Delacroix's Avatar
 
Join Date: Jan. 12th, 2006
Location: Warsaw, PL
Posts: 777
Creating textures is indeed required. After I am done extracting resources, I will send you the texture pack to upgrade
__________________
UnrealSP.Org: The premier Unreal single player site
Delacroix is offline   Reply With Quote
Old 2nd Apr 2010, 02:29 PM   #20
rops
Registered User
 
Join Date: Mar. 31st, 2010
Posts: 2
Great. I never played the 3D version though, its good because those resources are there.

I seem to recall excellent music on the top down view version I dont know to what extent this can be used, reproduced or whether an original score is required. I do have some musical expertise as well.
rops is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:24 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer