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#1 |
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Registered User
Join Date: Aug. 26th, 2008
Posts: 2
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Add remaining-MaxWave-Monsternumber to HUD
Feature Request:
Add remaining-MaxWave-Monsternumber to HUD It could look like this: "Monsters: 6/20". And after some kills: "Monsters: 6/14". It occurred to me when I was playing Wave17 at Cys' Wavesetup. There were only a few monsters (but only Golems) active, and the wave seems to never end. Last edited by Rapid4; 26th Aug 2008 at 09:22 AM. Reason: added the word remaining in front of MaxWave-Monsternumber |
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#2 |
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Registered User
Join Date: Jan. 27th, 2008
Posts: 53
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Yeah that would be very usefull! As cyz wave 17 was that crazy hard it was kinda frustrating not being able to see makeing progress.
![]() But i dont undertstand your example shouldnt it be: Monsters: 20/20 Monsters: 16/20 ? Maybe that also could be visualized with some kind of a "monster left" bar graph, when the bar is run/scaled down to 0% all monsters are dead. |
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#3 |
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Registered User
Join Date: Aug. 26th, 2008
Posts: 2
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I mean first number shows currently ActiveMonsters, and the second the remaining WaveMonsters.
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#4 |
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Registered User
Join Date: Jan. 27th, 2008
Posts: 53
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oh ok, though i think that ActiveMonsters is not that important.
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