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#1 |
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Patch 1.3
I don't have it and I'm wondering how is it coming. Of course I don't even ask the release date, but how about the changelist?
The only one I have is http://www.beyondunreal.com/view_story.php?id=11849 Can anybody confirm if the most important fixes have been done? Or if (finger crossed) something else have been added? I'm really keen to see improvement in bot AI, as I cannot play online at the moment. Are the bots attacking the core like a human player would? (I can't understand what's the problem in setting an higher priority to attacking the core - bots treat it like a powernode and when they are in the enemy base -torlan- they engage the enemies leaving the core alone) Are the bots able to use the Scavenger properly? (for example getting into the narrow buildings with it - floodgate primary node) And are they using the link gun secondary (this was in the fix list)? Can they prepare a load with the bio secondary and go around with it charged like human players do? Is really the BP1 not fixed? Is the UI saving settings (and how about the difficult level of bots that is different when you expand the menu) ? Is there an option to reduce that excessive bloom ? Need an update :P |
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#2 |
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Man, you'd better get the patch instead of opening this kind of threads.
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#3 |
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Last post does not make sense... haxxors! Account hi-jacking! lulz!
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< This guy is wondering how the story in UT3 had anything to do with a tournament. < this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one" < this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever < and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
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#4 | |
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Multiplayer notepad ftw!
Join Date: Feb. 20th, 2008
Location: Scotland
Posts: 327
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Quote:
![]() As for those particular fixes i'm not sure. Yes they use the link gun secondary but it seems strange to me. It kind of arcs around and locks onto the player meaning it's very unlikely you will survive a close range battle with the link (godlike bot). The UI doesnt save anything as of beta 3. |
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#5 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,724
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The BP1 is fixed.
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
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#6 |
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Registered User
Join Date: Apr. 7th, 2008
Location: Sweden
Posts: 907
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there was always an option to eliminate bloom. through the ini.
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#7 |
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As far as I know there's only to eliminate it completely together with the blur, putting false in DepthofField.
But with 0 bloom does not look so good in some maps, some of them needs it...so I was asking if they will implement an option to change the amount of bloom, like with a slidebar/drop down menu. |
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#8 | |
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Quote:
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#9 |
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Registered User
Join Date: Jan. 22nd, 2008
Posts: 122
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#10 |
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The AI improvements are not really appealing.
The improve AI on Hoverboard thingy, was already corrected in older patches. Would be nice to have a radical change for those AI's. I'm just saying. Also, I didn't knew you could actually deploy a SPMA over a manta or Raptor. UT2004 04' anyone?
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Last edited by Kantham; 16th Jul 2008 at 12:25 PM. |
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#11 |
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I think the beta testing is done now so we can expect a release any day now.
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#12 |
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Great, that just made my day
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#13 | |
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Quote:
What Depth of Field is -- is the tendency for objects to grow out of focus depending on distance and what you're focusing on. This is a result of aperture... how wide the hole in your eye is, basically.
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Core i7 920, Foxconn Renaissance mobo, 12GB DDR3, nVidia GTX 460 + GTX 260 on PhysX
X-Fi Platinum, SteelSeries Siberia V2, Windows 7 Professional Razer BlackWidow Ultimate, Wacom Cintiq 22HD + Samsung 23" 1080p LED + LG Wide 20" & 22" Glossy |
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#14 | |
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Quote:
I didn't have the chance to try a lot of alternative tweaking myself, so I was asking if there's a way to reduce bloom (not eliminate it completely) without affecting the Depth of Field. According to that guide there is not, as changing the Bloom to False will be ineffective. Guide I'm talking about it's in tweakguides.com |
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#15 |
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#16 |
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Banned
Join Date: Jun. 4th, 2008
Posts: 111
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how far along is this patch? not like anyone really cares anymore...
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#17 |
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It's on beta 4. It should be out soon.
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#18 |
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#19 |
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Any new stuff added since it was first announced?
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#20 |
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| patch v1.3, patches |
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