Diablo 3

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diablo 3 will be announced on saturday


  • Total voters
    47
  • Poll closed .

SlayerDragon

LLLLLLLLLLLLLLLLLADIES
Feb 3, 2003
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Is it me or people are wanting this game more than SC2?

I certainly do, but I will go ahead and say I'm one of the rare few who haven't played Starcraft. I'm not much of an RTS player, honestly, I suck at them horribly and thus find them to be rather frustrating.
 

-Jes-

Tastefully Barking
Jan 17, 2005
2,710
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DM-HyperBlast
Hilo_, that's exactly why they won't do it.

As is currently, all blizzard is instant hypeware (some better reasoned than others), and just about everyone will want their hands on it - that means lowrange pc owners as well.

That's why WoW was already FAR behind the graphics curve when it came out. (EQ2 L2 SWG AO)
That's why D2 was outrageously low-req, even for it's time (and it shows in the less-than-pretty character graphics.)
That's why SC2 really doesn't look THAT impressive compared to other contemporary RTS's.

Blizzard is, and has always been, going for as many buyers as they can, and as such they don't rush for graphics, but they do make what they have 'stand out', in particular with a strong CGI department and excessive commercials.

As for gameplay, I've always felt that Blizzard tends to make it's games a bit too basic.
But then again, ease of game draws people in, in stark contrast to UT2k4.
It doesn't take hours to set up, or hours to play, it doesn't demand an elite set of players who know EVERY little tactical premise the game has.

It's a saturday night game with friends.

People never did play Diablo 2 for the ultimate challenge.. They play it because it's easy and fun coop action that CAN provide a challenge of it's own.



Wil Diablo 3 feel dumbed down compared to what could've been made? Hell yes.
Will that affect it's potential playercount? Positively yes.
Will it make Diablo 3 a better game? That's debatable, like CS vs UT. (quantity vs quality)
 

TWD

Cute and Cuddly
Aug 2, 2000
7,445
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members.lycos.co.uk
I would like to see them push themselves too, especially if this is what they've produced so far. But i think people are misunderstanding the context of the game. The world of sancturary has been rid of the three prime evils, so there is a degree of peace in the world, but the destruction of the worldstone by tyrael has left it open to being taken over by any other minions of hell or even archangels of heaven. I would say the colour is like a calm before the storm. Once the mad **** goes down appearances will take a turn for the better (read: everything in the world will get majorly ****ed up).

Don't despair, I think we will all get the game we want in the end.

I am sure that there is some darker areas towards the end of the game that we haven't see yet, but that doesn't mean what we've been shown is acceptable. Something about zombies inside a beautiful sunny forest oasis seems out of place to me.
 

SlayerDragon

LLLLLLLLLLLLLLLLLADIES
Feb 3, 2003
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This thread makes me want to flip out and murder people.

Go **** yourselves. Jesus Christ.
 

shadow_dragon

is ironing his panties!
with engines like UE3 I think we really are at a stage that in-game = 'pre rendered' quality or at least good enough that it doesn't have to be a problem (unless you're obsessed with eye-candy).
I like the fact that such in-game cut-scenes show of your character just as you've dressed him/her. Pre-rendered scenes either have to keep your character out of view (by using a first person pov for example) or they'd be forced to show a generic dummy which tends to break immersion.
The problem with in game cutscenes that DO show your character though is that they tend to show you your character doing things you wouldn't do or not doing things you would do. Which again destroys immersion.

Also I wouldn't place UE3 quality anywhere near the level of a Blizzard pre-render in honesty and certainly wouldn't choose one if it meant losing out on the spectacle of the other.

If the engine had been more advanced then it would have worked.
I'm astonished you'd say such a thing. The entire premise of the games was based around the graphic novel style. To render an animated in game cutscene would've turned it into just another mediocre FPS.
 
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ilkman

Active Member
Mar 1, 2001
3,559
1
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East coast
D3 lead producer responds:
http://multiplayerblog.mtv.com/2008/07/02/diablo-iii-art-direction/

“One of the things that we considered when we were working on the visuals for ‘Diablo III’ is the fact that color is your friend. We feel that color actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in ‘Lord of the Rings’ — not everything is dark. It allows you to see what a creepy dungeon can be like but if everything is dark it doesn’t allow you to have a lot of contrast.”
 

Armagon917

TOAST
Mar 6, 2008
339
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The Woodlands, Texas
^^^ Exactly, that was what I was saying from the start. The use and contrast of color is extremely important. Another good example is Star Wars. Cloud City is bright and beautiful but then Luke fights Vader in a dark steel and red environment. The same effect would not have worked if there were waterfalls adn a sunset in the background while lightsabers strike.

Mordor is the perfect example. The Shire in Middle earth is the direct contrast to that. Slowly as the characters get closer to evil the color changes along with the visuals. For Diablo 3 I think they realized how powerful this could be for their game. Early tombs you explore may be in good shape because it was previously a place for honored dead. Burial vaults in cemetaries are usually cleaned. (I know I'm analyzing this too much:lol:) But when you get to that area where it isn't safe to go things get neglected and as EPIC likes to say grungification takes place. I think the art style will change the further along and closer to evil you get.

In the movies we started in the Shire moved to Rivendale as our huge locations and then Minas Tirith showed how evil was effecting the surrounding area and then on to Mordor. Star Wars 1-6 has the same type of color progression as well.

So I think this is an evolution of how to tell the story for them and not an art mistake. Blizzard knows what they're doing and I have complete faith. Do fans really think they will come out of this game anything but completely satisfied?
 
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Mozi

Zer0 as a number
Apr 12, 2002
3,544
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In the Borderlands..
www.mozidesign.com
Do fans really think they will come out of this game anything but completely satisfied?

Most fans never know what they want, but one thing some fans of games are good at is nitpicking **** from day one and continue to nit pick even though the game is awesome or perhaps relatively good by a majority vote for those that play a particular game to have fun and enjoy it for what is worth.
 

Armagon917

TOAST
Mar 6, 2008
339
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The Woodlands, Texas
Most fans never know what they want, but one thing some fans of games are good at is nitpicking **** from day one and continue to nit pick even though the game is awesome or perhaps relatively good by a majority vote for those that play a particular game to have fun and enjoy it for what is worth.

Very true. Theres a deep discussion here from Blizzard for those who may want to hear about new things and kind of where they're taking the game.

http://www.gametrailers.com/player/usermovies/235610.html

I haved backed the art style but the only thing I'm not 100 percent on is characters. Well the look of the Barbarian. My solution to that is quickly get some badass armor. haha I just think that Blizzard hasn't messed anything up and fans should really give them the benefit of the doubt. I didn't like WOW but thats because it just wasn't my type of game. I still consider it a good game and would recommend it. I just think that a lot of people like to stay in their saftey zone and are fearful of something new, or a new direction.

Its an unknown so I understand that. They don't want Diablo to take a turn for the worst. But in that thinking they don't allow for new innovations to come along. Sure a pure dark Diablo game with updated graphics would make everyone happy i think. Diablo 2 updated basically. But now that a new art direction is there I'm even more curious about the game. If they are adding contrast in environments what else are they adding? I say let them make the game they think is the best move. I really can't think of a bad Blizzard title so I think its wild that there are so many signatures on that petition.
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
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its wild that there are so many signatures on that petition.
that's not that bizarre given how large its fanbase is and how many of it have access to the internet these days ...
for any sane request there's dozens of idiots that are afraid of change.
You'd only need to read the average game-forum just to see that.
 

TWD

Cute and Cuddly
Aug 2, 2000
7,445
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members.lycos.co.uk
I'm not terribly worried. Unlike some companies (**COUGH EPIC COUGH**) Blizzard has shown it's self to be exceptionally effective at listening to community feedback, while at the same time being able to make the right decisions when we're wrong. I still think it's a good idea for people to speak up when they think something is wrong, but a petition is probably the wrong way to do it.
 

Fuzzle

spam noob
Jan 29, 2006
1,784
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Norway
Our beef with this petition is that they are the minority who want this change, yet the most vocal and demanding one.
 

TWD

Cute and Cuddly
Aug 2, 2000
7,445
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38
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members.lycos.co.uk
I think the "don't pay attention this is just the small but vocal minority" argument is tired. If the chnge is a good one it will hold up on it's own merit, and the developers will listen. Whether it's the majority opinion or not is irrelevant.
 

Fuzzle

spam noob
Jan 29, 2006
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I just don't see them going back and changing the look a 5th time - adding another year to the development time and shuffling their priorities, because a "portion" of the fanbase thinks "colors are gay".
 

Selerox

COR AD COR LOQVITVR
Nov 12, 1999
6,584
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selerox.deviantart.com
Frost Zealot FTW

As long as the game lets me hack stuff up in a simple and fun way...

As long as the character skills system is simple to progress, yet allows for a broad range of playing styles...

As long the game eases you in nice and smoothly...

As long as I can pick up a large variety of cool stuff...

As long as it's free to play...

As long as it's fun...

...then I'll be happy.

All those are general things, the tiny little details really aren't all that important.

Oh, and having a Paladin return as a class would be great too. I want my Auras dammit!
 

Fuzzle

spam noob
Jan 29, 2006
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Norway
most graphic cards these days allow you to adjust the color balance and even apply a few filters like noise and various grunge. Why not just stick with that?
 

MonsOlympus

Active Member
May 27, 2004
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You may be willing to pay for a new pc every 2 years, but I'm not. I paid $1300 for mine 1&1/2 years ago and I'm not upgrading for at least 3 more years. Thank goodness Blizzard isn't creating a game that only the elite pc nerds will be able to play.

All of blizzard's games have been playable on a wide range of systems (meaning they have "subpar" graphics, apparently) and, interestingly, they're played longer and by more people than most other pc games out there.

And adding a "couple more polys" is going to have very little effect in making the game look better, especially since it's a 3rd person game. I don't know about you, but I think it looks pretty good as it is.

Well the system requirements arnt going to be through the roof either way, Im just saying that by the time Diablo3 is out current hardware will be the low-mid end so they could easily aim alittle higher especially since its 3d it should allow more graphics options over a res setting!

I thought I made it clear though, I still think Diablo2's levels look better, if the res matched Diablo 3 itd put it to shame :lol:

This is Blizzard we are talking about hey so looking pretty good is aiming alittle low. I have faith they could make the game more detailed in polycounts and not raise the system requirements a great deal, I mean after all its not like you can see miles off in the horizon. Theres all kinds of tricks which could be used, those polycounts are really shameful considering the shader level they are using, ofcoarse Blizzard arnt the only ones doing it but as I said I expect more from them. Id like to see them mature their graphics pipeline or even roll back to when they were making pre-rendered assets and use those but in real-time this time.

Theres alot more things I could rattle off that will have a more adverse effect on framerates (even on older systems) than bevelling a few edges and changing the chunky 6 sided cylinders to 12 sides. I mean for starters is the water and distortion a shader model 3 requirement? That'll rule out anything under a 6600 and Im certain a card like that could handle more polys, perhaps the effects would need to be turned down a notch and the texture res is going to have an effect.

There is also going to be things which are heavier on the CPU, polycounts arnt, they might add to loadtimes alittle but not a great deal so its not like this game would require a heap more ram because of polycounts.

diablo2-01145.jpg

diablo2-03708.jpg

diablo2-25.jpg


Now imagine those environments rendered at the same res as the high def gameplay clip. Im certainly not saying Blizzard must do it but it would be nice to see, Im happy with how Diablo 3 looks hey so dont get me wrong, I just think the detailed environments were one of the things that Diablo 2 had going for it. Ive played that game alot and still I have occasion to look at something and go oh wow, that is rather detailed and kewl :cool:
 
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