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#21 |
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Multiplayer notepad ftw!
Join Date: Feb. 20th, 2008
Location: Scotland
Posts: 327
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![]() How about that for a compromise? It's now very difficult to fall down so i think it's the best of both worlds. I'll upload this version so that you lot can tell me what you think. Aside from this area does anyone have anything to say about weapon positioning? |
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#22 |
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Meh. Still needs a complete floor, IMO. But hey, it's your map
![]() GL with it.
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#23 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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The issue is that area needs to be a normal part of the level with good flow even though it's risky rather than this pit of despair. That can't happen without two exits -- a ramp and the lift. The pit just complicates things unnecessarily.
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#24 |
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Agreed ^
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#25 |
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Multiplayer notepad ftw!
Join Date: Feb. 20th, 2008
Location: Scotland
Posts: 327
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Well you cant blame me for trying
![]() I'm in two minds about this. I could put in a ramp to give players a choice of escape routes. I agree that would be best for flow as it would still be a risky area to be in. The pit however is a hazard that needs to be avoided. And it can be avoided easily as long as you keep it in your mind when you move around that area. Arg! I'll have to have a think about this one. Thanks for commenting guys, it's much appreciated even if it is giving me a head ache ![]() Atm i'm planning on adding the ramp whilst keeping the pit. I don't know if it will work but it's worth a shot as far as i'm concerned. Have you had a run around the map? It's very easy to avoid the pit now so im surprised there is still opposition. Last edited by Tweakd; 27th Feb 2008 at 05:12 PM. |
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#26 | |
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Quote:
![]() [edit] The discussion over at UNA: http://www.unrealna.com/forums/showthread.php?t=1001
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Last edited by Al; 27th Feb 2008 at 05:23 PM. |
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#27 | |
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Multiplayer notepad ftw!
Join Date: Feb. 20th, 2008
Location: Scotland
Posts: 327
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Quote:
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#28 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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The site you uploaded to is having troubles at the moment.
My issue is it's not just a hazard to avoid -- it's an integral part of the level due to the way things are set up. It's a random kick to the bollocks of Mr. Flow. Would you like it if on Sentinel there was a random hole in the floor by the amp or belt? |
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#29 | |
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Quote:
![]() Agreed.
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#30 | |
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Your reward is that you are still alive
Join Date: Apr. 4th, 2005
Posts: 1,094
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Quote:
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"That's nothing, we have even had WarTourist (Jeff Morris, the man responsible for killing UT, ie, producer of UT3) coming here, and noting the people who had bad things to say about Epic/UT3, checking their profiles, then going back to the official Epic forums, checking for matches in user names and profiles, then banning those people, lol, what a man!!, what a Company!!!, what a Game!!!!" - Cliify_A |
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#31 |
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Multiplayer notepad ftw!
Join Date: Feb. 20th, 2008
Location: Scotland
Posts: 327
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Tnx for the link to the UNA forums Al. I didn't even know that was there! :0
It's good to see that everyone is happy with a floor. I was worried people would be divided on the matter and i'd instantly half the players interested. I'll start work on it when i get back. |
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#32 |
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No problem
![]() Looking forward to the next release!
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#33 |
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Multiplayer notepad ftw!
Join Date: Feb. 20th, 2008
Location: Scotland
Posts: 327
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Ok thats the floor and the ramp in as can be seen in THIS pic. I have to admit it does play better now so thanks for having a go at me
Lesson learned. ![]() So now i need some feedback on item placement and weapon placement. Once that is sorted out i will add some more detail and make sure all textures are aligned properly. |
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#34 |
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Sweetness!!! Will test as soon as I'm outta work!
Thanks Tweakd!
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#35 |
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Just took a look at beta 8. Perfecto, my friend! Now THAT'S more like it
![]() From the looks of it, weapon placement is fine, IMO. Maybe T2A could comment about it? But well done!
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#36 | |
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Multiplayer notepad ftw!
Join Date: Feb. 20th, 2008
Location: Scotland
Posts: 327
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Quote:
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#37 |
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Very nice, I look forward to this one
Just make sure all the playerstarts are reasonably near to a weapon and facing towards it, so players don't get stuck for where to go after spawning.
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#38 | |
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Multiplayer notepad ftw!
Join Date: Feb. 20th, 2008
Location: Scotland
Posts: 327
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Holy crap Hazel are you from deen? Just checked your flickr link in your sig. That's Union St bridge if i am not mistaken?
Anyway thanks taking an interest in the map. I actually figured out how to add trim from Subterranean. Very nice looking map idd! I always prefer mainly BSP maps for some reason. I really like the flow too. Gj Quote:
Last edited by Tweakd; 29th Feb 2008 at 02:45 PM. |
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#39 | |
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Quote:
Do you know the area?
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#40 | |
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Multiplayer notepad ftw!
Join Date: Feb. 20th, 2008
Location: Scotland
Posts: 327
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If you want a game of UT3 anytime add me as Tweakd . At least there will be no complaints about pings
Last edited by Tweakd; 29th Feb 2008 at 03:56 PM. |
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