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Old 27th Feb 2008, 10:07 AM   #21
Tweakd
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How about that for a compromise? It's now very difficult to fall down so i think it's the best of both worlds. I'll upload this version so that you lot can tell me what you think. Aside from this area does anyone have anything to say about weapon positioning?
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Old 27th Feb 2008, 02:26 PM   #22
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Meh. Still needs a complete floor, IMO. But hey, it's your map

GL with it.
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Old 27th Feb 2008, 02:59 PM   #23
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The issue is that area needs to be a normal part of the level with good flow even though it's risky rather than this pit of despair. That can't happen without two exits -- a ramp and the lift. The pit just complicates things unnecessarily.
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Old 27th Feb 2008, 03:13 PM   #24
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Agreed ^
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Old 27th Feb 2008, 05:09 PM   #25
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Well you cant blame me for trying

I'm in two minds about this. I could put in a ramp to give players a choice of escape routes. I agree that would be best for flow as it would still be a risky area to be in.

The pit however is a hazard that needs to be avoided. And it can be avoided easily as long as you keep it in your mind when you move around that area.

Arg! I'll have to have a think about this one. Thanks for commenting guys, it's much appreciated even if it is giving me a head ache

Atm i'm planning on adding the ramp whilst keeping the pit. I don't know if it will work but it's worth a shot as far as i'm concerned. Have you had a run around the map? It's very easy to avoid the pit now so im surprised there is still opposition.

Last edited by Tweakd; 27th Feb 2008 at 05:12 PM.
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Old 27th Feb 2008, 05:21 PM   #26
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Atm i'm planning on adding the ramp whilst keeping the pit. I don't know if it will work but it's worth a shot as far as i'm concerned. Have you had a run around the map? It's very easy to avoid the pit now so im surprised there is still opposition.
I checked it out, but it still doesn't feel right. I liked the floor. Pits of death = no good, IMO. Complete floor, plus the ramp, FTW!

[edit] The discussion over at UNA: http://www.unrealna.com/forums/showthread.php?t=1001
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Old 27th Feb 2008, 05:28 PM   #27
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Complete floor, plus the ramp, FTW!
Ok, ok, how can i resist that smiley of yours. I'll fix it up tomorrow; put the floor back in, add the ramp again and see how it feels. Check back tomorrow!
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Old 27th Feb 2008, 05:28 PM   #28
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The site you uploaded to is having troubles at the moment.

My issue is it's not just a hazard to avoid -- it's an integral part of the level due to the way things are set up. It's a random kick to the bollocks of Mr. Flow. Would you like it if on Sentinel there was a random hole in the floor by the amp or belt?
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Old 27th Feb 2008, 05:31 PM   #29
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Ok, ok, how can i resist that smiley of yours. I'll fix it up tomorrow; put the floor back in, add the ramp again and see how it feels. Check back tomorrow!
Much appreciated!

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It's a random kick to the bollocks of Mr. Flow.
Agreed.
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Old 27th Feb 2008, 05:53 PM   #30
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Ok, ok, how can i resist that smiley of yours. I'll fix it up tomorrow; put the floor back in, add the ramp again and see how it feels. Check back tomorrow!
I'm also glad to hear this.
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Old 28th Feb 2008, 07:34 AM   #31
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Tnx for the link to the UNA forums Al. I didn't even know that was there! :0

It's good to see that everyone is happy with a floor. I was worried people would be divided on the matter and i'd instantly half the players interested. I'll start work on it when i get back.
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Old 28th Feb 2008, 08:11 AM   #32
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No problem

Looking forward to the next release!
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Old 28th Feb 2008, 11:30 AM   #33
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Ok thats the floor and the ramp in as can be seen in THIS pic. I have to admit it does play better now so thanks for having a go at me Lesson learned.

So now i need some feedback on item placement and weapon placement. Once that is sorted out i will add some more detail and make sure all textures are aligned properly.
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Old 28th Feb 2008, 11:52 AM   #34
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Sweetness!!! Will test as soon as I'm outta work!

Thanks Tweakd!
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Old 28th Feb 2008, 04:13 PM   #35
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Just took a look at beta 8. Perfecto, my friend! Now THAT'S more like it

From the looks of it, weapon placement is fine, IMO. Maybe T2A could comment about it?

But well done!
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Old 29th Feb 2008, 04:06 AM   #36
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Just took a look at beta 8. Perfecto, my friend! Now THAT'S more like it

From the looks of it, weapon placement is fine, IMO. Maybe T2A could comment about it?

But well done!
Thank you! It definitely does play better this way so i'm quite happy with it now. I'll have a few games online with some good players to make sure items are balanced. Hopefully T2A will help out too if he is about. I'm looking forward to making it final now.
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Old 29th Feb 2008, 01:37 PM   #37
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Very nice, I look forward to this one Just make sure all the playerstarts are reasonably near to a weapon and facing towards it, so players don't get stuck for where to go after spawning.
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Old 29th Feb 2008, 02:42 PM   #38
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Holy crap Hazel are you from deen? Just checked your flickr link in your sig. That's Union St bridge if i am not mistaken?

Anyway thanks taking an interest in the map. I actually figured out how to add trim from Subterranean. Very nice looking map idd! I always prefer mainly BSP maps for some reason. I really like the flow too. Gj

Quote:
Just make sure all the playerstarts are reasonably near to a weapon and facing towards it, so players don't get stuck for where to go after spawning.
Will do! Thanks for reminding me, it's likely i would forget. Still learning how to use the editor actually, well, i guess you never stop learning how to use it.

Last edited by Tweakd; 29th Feb 2008 at 02:45 PM.
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Old 29th Feb 2008, 03:06 PM   #39
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Holy crap Hazel are you from deen? Just checked your flickr link in your sig. That's Union St bridge if i am not mistaken?
Yes Do you know the area?
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Old 29th Feb 2008, 03:53 PM   #40
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Yes Do you know the area?
Yup i live here. Spring gardens to be exact. I rarely meet someone that comes from Scotland let alone the same damn city! What are the odds? 0.o

If you want a game of UT3 anytime add me as Tweakd . At least there will be no complaints about pings

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