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Old 2nd Mar 2006, 03:18 PM   #1
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Join Date: Mar. 2nd, 2006
Posts: 8
Mario Map brick question


I'm fairly new to UnrealED....5 months in.

I'm currently working on a Mario Map :

I'm trying to get the bricks to spawn items like adrenaline and health, I know it's not the easiest thing and probably requires scripting of some sort.

I've already tried attaching it to a mover by changing the bStatic property in the properties panel, but since I intend to for it to be a multiplayer map It won't work.

I thought about hollowing out the brick and placing the item inside, then having the brick be a breakable mesh.

any ideas, questions or concerns would be much appreciated

Thanks for your time,

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