|2nd Mar 2006, 02:18 PM||#1|
Join Date: Mar. 2nd, 2006
Mario Map brick question
I'm fairly new to UnrealED....5 months in.
I'm currently working on a Mario Map :
I'm trying to get the bricks to spawn items like adrenaline and health, I know it's not the easiest thing and probably requires scripting of some sort.
I've already tried attaching it to a mover by changing the bStatic property in the properties panel, but since I intend to for it to be a multiplayer map It won't work.
I thought about hollowing out the brick and placing the item inside, then having the brick be a breakable mesh.
any ideas, questions or concerns would be much appreciated
Thanks for your time,