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Registered User
Join Date: Mar. 2nd, 2006
Posts: 8
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Mario Map brick question
Hi,
I'm fairly new to UnrealED....5 months in. I'm currently working on a Mario Map : ![]() I'm trying to get the bricks to spawn items like adrenaline and health, I know it's not the easiest thing and probably requires scripting of some sort. I've already tried attaching it to a mover by changing the bStatic property in the properties panel, but since I intend to for it to be a multiplayer map It won't work. I thought about hollowing out the brick and placing the item inside, then having the brick be a breakable mesh. any ideas, questions or concerns would be much appreciated Thanks for your time, Dave |
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