|9th Feb 2006, 03:19 PM||#1|
I need some Beta Testers...
I'm getting ready to release a new version of EvenGround packed with even more features than the last version but I need some quite extensive testing done to the current feature set to ensure that the current version of the mutator is working correctly and to find any bugs so that I can patch them up.
I'm also still in the middle of development for TAG (I still haven't been able to nail down the scoring system or some of the more extensive gameplay options) and I REALLY could use some beta testers/feature designers for that mod.
I'm hoping I can rack in about 10 people that can commit to really stressing these things out and basically break all my hard work now so I won't have to find out about it later. Additionally, I take feature requests from everyone, Testers and non-testers for all of my work, so if you have an idea or anything let me know.
Also, this 10 person desire is not a limit. I would love if everyone here wanted to help with the testing and feature requirements for both projects. Post here if you want to help!
edit: I suck at descriptions of my work. But here is an old version of the readme for EvenGround (any references to UT2k3 are just leftover from the port to UT2004):
/////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// // Even Ground Mutator // /////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// Author: BJ "Sir_Brizz" Cardon Time spent: One day + a few hours for the first update + a few more hours for this update + a few more hours for another update + a few hours for the GUI..........etc :) Resources used: a great deal of this mutator was already written in Epic mutators. The rest was pretty easy. WOTgreal 2.805,2.806,2.901,2.903 (THANK YOU HARMEISTER!!) a bit of help from other coders of course Description: Makes a few modifications to the way any gametype is played. These are the things it does: Health: Modifiable starting health - DOES NOT MEAN YOU HAVE MORE THAN 100 HEALTH! Getting hurt and then getting health back will only raise you to 100 Regen can be turned on in Configure Mutator - at 100% gives you full health for each kill. Shield: Modifiable starting shield If shield is turned on, killing someone while your health is greater than or equal to 100 will recharge 10 shield units up to Starting Shield. Adrenaline: All removed Can be enabled in Configure Mutator Powerups: All removed HealthPacks can be turned on in Configure Mutator HealthVials can be turned on from Configure Mutator Ammo restocking: None: Ammo doesn't restock. Once you run out, you are out One Empty: When one gun is empty it is immediately restocked with ammo All Empty: When all your guns are empty, they are all restocked with ammo (ignores grenades) Regenerate: Regenerates ammo at 1 per (Ammo Rech. Rate) seconds Installation: Extract *.u and *.int files to x:\UT2004\System (x is the drive ut2k3 is installed on.) Extract *.txt to x:\UT2004\Help Dedicated Servers: Edit your UT2003.ini file. Below all of the other ServerPackages= lines, add a new line conatining this text. 'ServerPackages=EvenGround' without the quotes and it will be ready to download to your clients. Then, simply add ?Mutator=EvenGround.MutEvenGround to the command line when these files are in your System folder, and you are set to go :) TO SET THE OPTIONS: Under the EvenGround.ini file there are several options, which are listed at the bottom of this document. Please note that SEVERAL of the options only work when another condition is true. Read these options carefully before choosing the options that are right for you. Resetting the Defaults: Just click the button in Configure Mutator. INI information is stored in **NEW**EvenGround.ini Known Bugs: PLEASE REPORT THEM! I am Sir_Brizz on most UT2003/4 forums, including Atari and BeyondUnreal. Changes Since v100 Reorganized the Configure Mutator screen for more User friendly interface. Added several Randomize options Disclaimer: I'm not responsible to keep your game working. If this ruins something, let me know so I can repair my program, ok? If this screws your computer FUBAR, then I'm not responsible. You use this at your own risk, and I cannot offer support for anything BUT the mutator itself. There is a 99.99999999999999999% chance nothing will happen to your game. Thank you to the BuF UT2003 regulars for their input and feedback on this mutator. Pretty much every feature found in this mutator was suggested by them. Especially thanks to Thrawn, Aenubis, EvilDrWong, LedZep, TWD, and my clan, !zz! or Snūzzers ;) Thank you to the entire staff of Beyond Unreal for the greatest Unreal Technology site on the internet! visit us at http://www.beyondunreal.com Thank you to Epic for UT2k3/4. Thank you to everyone who downloaded this mutator and enjoys it, because, although I make these mutators for fun, it is alot more exciting when someone actually finds a use for them. Basically thanks to everyone! Copyright © 2003-5 by Premonition Software, Utah and BJ "Sir_Brizz" Cardon. The code is available for free, only give credit where credit is due. ///////////////////////////////////////////////////////////////////////////////////////////////////////// These are the defaults: int cHealth=100; //starting health int cShields=0; //amount of shield bool cAdrens=false; //adrenaline on/off float cReward=0; //regeneration percent int cAmmoType=1; //Ammo Restocking type int cAmmoRechRate=2; //Ammo recharge rate bool cHPacksOn=false; //Healthpacks on/off bool cHPacksRand=false; //Randomize Health Packs bool cVialsOn=false; //Health vials on/off bool cVialsRand=false; //Randomize healthvials bool cAmmoPUOn=false; //turn on ammo pickups bool cAmmoPURand=false; //Turn on random ammo pickups bool cPowerupsOn=false; //Turn on powerups like shields bool cPowerupsRand=false; //randomize powerup placement bool cUDAlwaysOff=false; //UDamage is never enabled int cHPrand=0; //No. of randHPacks (Health Packs) int cHVrand=0; //No. of randHVial (Health Vials) int cAPrand=0; //No. of randAPickups (ammo pickups) int cPUrand=0; //No. of randPUps (shields/udamage)
Current EvenGround Recruits:
Current TAG Recruits:
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65
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Last edited by Sir_Brizz; 12th Feb 2006 at 12:47 PM.