DM-1on1-Backspace and server crashes

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

virgo47

Waiting for next UT
Jul 5, 2005
428
0
0
46
Bratislava, Slovakia
members.clanci.net
First - I really don't think that Slainchild made something that shuts down my dedicated server, but here are the facts: :-)))

- I vote this map, play it for a while and then (after game ends) when it is going to be realoaded, server crashes

Server crashes even when there is vote for another map after Backspace.

How is this possible? Of course: no crashes any other time, no crashes after e.g. Slainchild's Solitude. It's nearly funny ;-) - but the crash itself is annoying of course.
 
Last edited:

virgo47

Waiting for next UT
Jul 5, 2005
428
0
0
46
Bratislava, Slovakia
members.clanci.net
I'm adding end of the log (Backspace was played, Ironic is voted):

ScriptLog: ProcessServerTravel: DM-DE-Ironic?game=XGame.xDeathMatch?timelimit=15
?minplayers=0?goalscore=0?Mutator=XWeapons.MutNoSuperWeapon,XGame.MutNoAdrenalin
e,UTCompv16a.mututcomp?weaponstay=False?DoubleDamage=False?GrenadesOnSpawn=1?Tim
edOverTimeLength=0?MaxPlayers=2
ScriptLog: PreClientTravel
ScriptLog: PreClientTravel
MutWormbot: Disconnecting from IRC...
Log: Server switch level: DM-DE-Ironic?game=XGame.xDeathMatch?timelimit=15?minpl
ayers=0?goalscore=0?Mutator=XWeapons.MutNoSuperWeapon,XGame.MutNoAdrenaline,UTCo
mpv16a.mututcomp?weaponstay=False?DoubleDamage=False?GrenadesOnSpawn=1?TimedOver
TimeLength=0?MaxPlayers=2
Log: Browse: DM-DE-Ironic?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
?Mutator=XWeapons.MutNoSuperWeapon,XGame.MutNoAdrenaline,UTCompv16a.mututcomp?ga
me=XGame.xDeathMatch?timelimit=15?minplayers=0?goalscore=0?weaponstay=False?Doub
leDamage=False?GrenadesOnSpawn=1?TimedOverTimeLength=0?MaxPlayers=2
NetComeGo: Close TcpipConnection 84.47.91.118:3269 Wed Nov 16 15:03:48 2005
Exit: Socket shut down
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log:
Developer Backtrace:
Log: [ 1] /home/unreal/utk2k4/ut2004dedicated/System/ucc-bin [0x84bd5e1]
Log: [ 2] /lib/libpthread.so.0 [0x4002b715]
Log: [ 3] [0xffffe420]
Log: [ 4] /home/unreal/utk2k4/ut2004dedicated/System/ucc-bin [0x848a73f]
Log: [ 5] /home/unreal/utk2k4/ut2004dedicated/System/ucc-bin [0x848a73f]
Log: [ 6] /home/unreal/utk2k4/ut2004dedicated/System/ucc-bin [0x848a831]
Log: [ 7] /home/unreal/utk2k4/ut2004dedicated/System/ucc-bin [0x84a03e9]
Log: [ 8] /home/unreal/utk2k4/ut2004dedicated/System/ucc-bin [0x84a063c]
Log: [ 9] /home/unreal/utk2k4/ut2004dedicated/System/ucc-bin [0x813b9b4]
Log: [10] /home/unreal/utk2k4/ut2004dedicated/System/ucc-bin [0x812c902]
Log: [11] /home/unreal/utk2k4/ut2004dedicated/System/ucc-bin [0x8146f35]
Log: [12] /home/unreal/utk2k4/ut2004dedicated/System/ucc-bin [0x811505a]
Log: [13] /home/unreal/utk2k4/ut2004dedicated/System/ucc-bin(__strtod_internal+
0x32d3) [0x804e96b]
Log: [14] /lib/libc.so.6(__libc_start_main+0xab) [0x4016844b]
Log: [15] /home/unreal/utk2k4/ut2004dedicated/System/ucc-bin(readdir+0x99) [0x8
04c021]
Log: Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject:
:GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- U
Object::purgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadM
ap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <-
UpdateWorld <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 109 MByte 1004 KByte 97 Bytes from HD took 1.4
25283 seconds (0.454374 reading, 0.970909 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Wed Nov 16 15:03:49 2005
 

virgo47

Waiting for next UT
Jul 5, 2005
428
0
0
46
Bratislava, Slovakia
members.clanci.net
Well, I can't be the only one with this problem. ;-) I let this map get installed on other servers I don't even managing myself and half of them was down after a few Backspace games. ;-) Is there any Backspace fan with knowledge of UT internals? We wanna play this map! :) All are running UTComp, but otherwise they are not the same configurations.
 
Last edited:

virgo47

Waiting for next UT
Jul 5, 2005
428
0
0
46
Bratislava, Slovakia
members.clanci.net
OK, it seems that there is no (quick) fix. I added script restarting dedicated server after any crash (on a machine where I'm admin) and from the other servers where I have recommanded this map I let it to be deleted. :-(
 

virgo47

Waiting for next UT
Jul 5, 2005
428
0
0
46
Bratislava, Slovakia
members.clanci.net
OK, it's official:
- Backspace-SE does not crash (nice stars on jumppad ;-)) BIG THANKS :-*
- Solitude crashes in the same way - I've noticed this after Backspace problem, because Backspace was more massively played on our server.

Do you think that Solitude can be quickly fixed? Just this two maps we wanted to use on our "Custom map fun cup" and now this :-)))... If you can fix it tilll let say friday, great. If not, just say it, we will use Campgrounds SC1 ;-)

Strange thing about Solitude: I just started it, get ready and wait... wait... game is over, loading another map - and everything is OK. But when we played Solitude a lot, it crashed then. But seriously... I'm not sure how to shut it down. I just know that problem has the same symptoms as Backspace.
 
Last edited: