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#1 |
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AIScripting
LOL, I should supposed to know that nobody will answer to this thread in this forum part, but I risk it anyway
.My question is, if anybody deal with the complex ai scripting system (dormant 0 etc). In the past, I tried it often, I needed many attemps for a real result. If it`s true, can anyone give me some tipps? As the case maybe I have some special knowledge too ![]() Edit: I Know your wiki and the files from unreal2.com
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My maps: UT99.org CMP2 Maps (7 total, including bonuspack) Single Player + Monsterhunt: Antalius (Jungle Setting) CTF-UTR-Syntra (Standalone UTR Bonus Map) |
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#2 |
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Good question, but I doubt that any of the remaining forum loungers have tried something like this. This forum is now used almost exclusively for talk about XMP, which never had AI (didn't have much I in general actually
). I think you'd be better off heading down to Unreal Development, and hope that somebody there played U2.
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"I do not have a psychiatrist and I do not want one, for the simple reason that if he listened to me long enough, he might become disturbed." James Thurber
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#3 |
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This script create a crtical error and I don`t know, why...
![]() __________________________________________________ setweapon u2weapons.weaponINVAssaultrifle dormant 1 inert 1 call start :start ontrigger zacky gotolabel erscheckeSpieler ontrigger testsongtrigger gotolabel Sulferonmusikstart onevent Died gotolabel siegesmusik return :erscheckeSpieler dormant 0 inert 0 directionalpatrol 1 setalert 1 setmovespeed 1.0 ontrigger zacky gotoactor PathNode0 turntoactor PathNode1 gotoactor PathNode1 sendevent fightsong 0 turntoactor PathNode2 gotoactor PathNode2 sleep :Sulferonmusikstart sendevent testsong 0 :siegesmusik sendevent Siegcapscapscaps 0
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My maps: UT99.org CMP2 Maps (7 total, including bonuspack) Single Player + Monsterhunt: Antalius (Jungle Setting) CTF-UTR-Syntra (Standalone UTR Bonus Map) |
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#4 |
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dead
Join Date: Aug. 7th, 2004
Location: I dont know. :(
Posts: 417
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You ****ing n00b. Figure it yourself.
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#5 |
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Last edited by Bleeder; 19th Sep 2005 at 12:45 AM. |
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#6 | |
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Quote:
![]() edit: The haven`t any unreal 2 forum, only xmp
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My maps: UT99.org CMP2 Maps (7 total, including bonuspack) Single Player + Monsterhunt: Antalius (Jungle Setting) CTF-UTR-Syntra (Standalone UTR Bonus Map) Last edited by Creavion; 19th Sep 2005 at 11:52 AM. |
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#7 |
![]() Download 1. Alpha: Download Game: Unreal 2 Used Version: Version 2001 (Patch u2_retail_031403_deu ) Build Time: less than 2 days Level Description: Somebody did shot your ship and you made a crashlanding... The first level plays in a dust desert with skeletons Scripts: Yes (but some problems, takedamage don`t work and some other small problems Music: Yes, the Sulferon Music!!! Particles: No (not yet)! Levels: 1 (yet) Play Time: less than 3 minutes (yet)!
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My maps: UT99.org CMP2 Maps (7 total, including bonuspack) Single Player + Monsterhunt: Antalius (Jungle Setting) CTF-UTR-Syntra (Standalone UTR Bonus Map) |
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#8 |
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My link in my post was just for reference to prove that it is possible to do "bots" from the server-side. Exactly how Subvertio did it, I don't know. If you can get a hold of him somehow, he might share.
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#9 |
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I`m afraid, that I don`t understand, what you want to say me exactly.... sry. :/
I don`t know this page and this guys there, I don`t know, what I should do there.. no idea.
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My maps: UT99.org CMP2 Maps (7 total, including bonuspack) Single Player + Monsterhunt: Antalius (Jungle Setting) CTF-UTR-Syntra (Standalone UTR Bonus Map) |
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#10 |
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Basically, although they used XMP, they do have scripting knowledge from the same engine. If you get stuck, as them, because they probably know
![]() edit: Your screenie looks pretty good
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"I do not have a psychiatrist and I do not want one, for the simple reason that if he listened to me long enough, he might become disturbed." James Thurber
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#11 |
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Pfft, thats rubbish, for only few questions no interest to register!
Hmmm, I post my problem scripts: eventenable takedamage < works not?! setproperty bHidden true removeinventory setweapon u2weapons.weaponINVRocketLauncher call setupontriggers inert 1 dormant 1 :waitingforplayer sleep : pawnsetup ontrigger fettesteil2 setproperty bHidden false dormant 0 inert 0 setmovespeed 1.0 directionalpatrol 1 < no idea, if it works gotoactor PathNode12 gotoactor PathNode7 directionalpatrol 0 < the same... turntoactor PathNode8 sleep :actionmusikcomesagain sendevent counter2005am :setupontriggers ontrigger fettesteil2 gotolabel pawnsetup onevent takedamage gotolabel actionmusikcomesagain // tamedamage thing doesn`t work ![]() return
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My maps: UT99.org CMP2 Maps (7 total, including bonuspack) Single Player + Monsterhunt: Antalius (Jungle Setting) CTF-UTR-Syntra (Standalone UTR Bonus Map) |
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#12 |
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That's one big sig, pnikey. Unfair to the others. Better stay in your safe xmp haven, if you liek it that much, or there's gonna be some other type of pwnage... Just some friendly advice.
If you happen to think I'm attacking you... -_-
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#13 |
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What????
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My maps: UT99.org CMP2 Maps (7 total, including bonuspack) Single Player + Monsterhunt: Antalius (Jungle Setting) CTF-UTR-Syntra (Standalone UTR Bonus Map) |
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#14 | |
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dead
Join Date: Aug. 7th, 2004
Location: I dont know. :(
Posts: 417
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Quote:
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#15 |
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the thing about the unreal 2 ai is that it's done in unreal script, while i don't have it per se, i do know what you need to do is read up on the monsters and soldiers, since those 2 different ai have a lot hidden that you have yet to really mess with.
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#16 |
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But hey, it was a funny gif though =)
You made that, or did you find it on the almighty interweb?
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#17 |
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dead
Join Date: Aug. 7th, 2004
Location: I dont know. :(
Posts: 417
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Found it on the almighty interweb.
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#18 |
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hey pink i'm w/you on the sig. My second fav to xmp is hl2. must admit i like the weapon action in general and hl2 pistol aim is comparable to u2xmp
buggy reminds me raptor too. scott dalton now worx w/valve i think. wow circle is complete.
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#19 | |
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Quote:
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My maps: UT99.org CMP2 Maps (7 total, including bonuspack) Single Player + Monsterhunt: Antalius (Jungle Setting) CTF-UTR-Syntra (Standalone UTR Bonus Map) |
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#20 | |
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dead
Join Date: Aug. 7th, 2004
Location: I dont know. :(
Posts: 417
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Quote:
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