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Old 13th Apr 2005, 12:49 AM   #1
Kantham
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Hint to crash the editor

Hint hint ,

They are free! :

-Open a map that don't exist.
-Open the shader menu , and set the current shader you are editing to opacity (or whatever)
-Smoth the borders of the terrain with the smoth tool.
-Work with the editor for + 3 hours and open enought maps to confuse the myLevel package.
-Compress your BSP

-Unplug you AC computer cable
-Cut your computer's wires randomly
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Old 13th Apr 2005, 01:35 PM   #2
JonAzz
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-delete editor.u
-import a texture file that is 8192x8192
-import a staticmesh with over 2 million polygons (this also crashes your computer, or freezes it for a very very long time)
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Old 13th Apr 2005, 01:40 PM   #3
The Mad Cartographer
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Better than another editor I use, it crashes for no reason most times. It's bad enough that the community programmed a plugin for it that autosaves the map when it crashes. The Descent 3 editor, D3Edit. Worst software on the planet.
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Old 13th Apr 2005, 02:04 PM   #4
Kantham
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Throwing your computer from the window is also a good deal to crash it


^Classic^
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Old 13th Apr 2005, 02:22 PM   #5
The Mad Cartographer
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-Make a tetrahedron with an extrapolation of 100,000
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Old 13th Apr 2005, 04:57 PM   #6
JonAzz
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Quote:
Originally Posted by The Mad Cartographer
-Make a tetrahedron with an extrapolation of 100,000
ROFL I love that one!
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Old 24th Apr 2005, 02:41 AM   #7
chris+obell
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- open Ued 2 and click exit (or is it jus me that gets the error sound)
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Old 24th Apr 2005, 02:43 AM   #8
Kantham
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Not it's not just you , the game ask you if you want to run in safe mode then. I know that.
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Old 24th Apr 2005, 03:38 AM   #9
JonAzz
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found a new one... or it may just be me. open ued
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Old 24th Apr 2005, 06:10 AM   #10
NATO_chrisjm
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Spray your screen black.
Drip Choclate over your Graphics card while useing the heat to melt bars of the stuff.
Do anything with anti-portals. [in my case]
Import UT99 maps.
Open the Demo_meshes statics pack.

*nods*
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Old 24th Apr 2005, 07:25 AM   #11
BmB23
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Make something the editor cant understand and try to test.
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Old 24th Apr 2005, 02:05 PM   #12
JonAzz
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Open any .u made by me
import an invalid texture file... or music file

lol NATO, FireSlash did the one with the chocolate
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Old 25th Apr 2005, 10:25 AM   #13
NATO_chrisjm
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Aye, twas teh funny
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Old 25th Apr 2005, 01:17 PM   #14
Mozi
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use vertex edit to invert the vertices of a bsp object inside out then do an add..

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Old 25th Apr 2005, 03:42 PM   #15
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add a curved staircase with 128 steps at a height of 32 and a radius of 64 center and 384 outer (16384 high that should do it)
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Old 5th Jun 2005, 01:48 AM   #16
Kantham
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Definitively, i am a victim of the terrain smoothing crash.
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Old 5th Jun 2005, 01:51 AM   #17
Angel_Mapper
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Open matinee map.
Then open another one.
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Old 7th Jun 2005, 07:06 PM   #18
Killavirus
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Open Ued twice - this worked once though ??
Normally crashes though.
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Old 13th Jun 2005, 04:49 AM   #19
Burningmace
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- Delete everything in the Unreal Tournament folder apart from unrealed.exe, then run it.
- Create a large brush, add it, texture it with an animated texture. Convert it to a static mesh, insert it, open display, add another animated texture to it as a Skin.
- Attempt to load a UT2003 map into the UT2004 editor.
- Attempt to load a U2 map into the UT2004 editor.
- Use your favourite encryption program to encrypt random files in the Unreal Tournament directory.
- Put thermite on your gfx card and light it with magnesium ribbon.

enjoy!
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Old 13th Jun 2005, 02:22 PM   #20
Angel_Mapper
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Quote:
Originally Posted by Burningmace
- Attempt to load a UT2003 map into the UT2004 editor.
That should only crash it if the map uses custom code.
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