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Old 13th Feb 2005, 03:31 AM   #1
Northwest Secessionalist Forces
Dark[NSF]'s Avatar
Join Date: Mar. 12th, 2003
Location: Melbourne, Florida
Posts: 632
Rant Thermal Vision

I was looking around on the wiki and found this:

ZTest must equal false on the texture for this to work
    foreach DynamicActors(class'pawn', p)
        if ( p != playerowner.pawn )
            p.SetOverlayMaterial(FinalBlend'XGameShaders.ModuNoise',0.75, false);
I slapped it in my HUD and I could see the pawns directly through BSP, karma actors, but not statics... Which is why I am here. Is there anyway I could see through statics?? I want to be able to see the pawn through anything.

And if not is there any other way I might be able to accomplish this effect?
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Last edited by Dark[NSF]; 13th Feb 2005 at 01:30 PM.
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