News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Coding

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 13th Feb 2005, 02:31 AM   #1
Dark[NSF]
Northwest Secessionalist Forces
 
Dark[NSF]'s Avatar
 
Join Date: Mar. 12th, 2003
Location: Melbourne, Florida
Posts: 632
Rant Thermal Vision

I was looking around on the wiki and found this:


ZTest must equal false on the texture for this to work
Code:
    foreach DynamicActors(class'pawn', p)
    {
        if ( p != playerowner.pawn )
        {
            p.SetOverlayMaterial(FinalBlend'XGameShaders.ModuNoise',0.75, false);
        }
    }
I slapped it in my HUD and I could see the pawns directly through BSP, karma actors, but not statics... Which is why I am here. Is there anyway I could see through statics?? I want to be able to see the pawn through anything.


And if not is there any other way I might be able to accomplish this effect?
__________________
http://www.ReignofMilitias.com

webevolved.com || ICQ: 96970935

Last edited by Dark[NSF]; 13th Feb 2005 at 12:30 PM.
Dark[NSF] is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:07 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer