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Old 28th Jan 2005, 06:51 PM   #1
Dark[NSF]
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Projectors and Brightness?

It seems like some of the surfaces my projector hits it isn't as bright as others. Also on some surfaces it doesn't even appear.

Is there anyway to make permanitly lit at max brightness and will appear on all surfaces?
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Old 31st Jan 2005, 09:43 PM   #2
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are these surfaces equal distances from each other?

also if its diff brightnesess based on what its shining on, terrain, bsp and sMeshes handle lighting and projectors differnetly.... woohoo :-/
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Old 31st Jan 2005, 11:47 PM   #3
[SAS]Solid Snake
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I find that having static meshes set to unlit causes projectors not to appear. Also if you have a lot of projectors on 1 static mesh it causes problems with the static mesh darkening and so on. The UDN claims that they will fix that, but I doubt that.
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Old 2nd Feb 2005, 07:27 PM   #4
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Quote:
Originally Posted by [SAS]Solid Snake
I find that having static meshes set to unlit causes projectors not to appear.
really? well thats just a pain in the ass if you want to use lightmaps
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Old 13th Feb 2005, 03:14 AM   #5
Dark[NSF]
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Quote:
Originally Posted by JonAzz
are these surfaces equal distances from each other?

also if its diff brightnesess based on what its shining on, terrain, bsp and sMeshes handle lighting and projectors differnetly.... woohoo :-/

awesome! i love problems!

Trying to find a work around, possible spawning a light behind it might do the trick.
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Old 15th Feb 2005, 07:04 PM   #6
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Sounds like you're making a flashlight. Heres a tip: dont bother.
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Old 16th Feb 2005, 03:22 AM   #7
[SAS]Solid Snake
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Why? I've made flashlights before and they worked out great.
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