News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Mods > WoD Mod Pod > Beta Testing

Reply
 
Thread Tools Display Modes
Old 30th Nov 2004, 07:21 PM   #81
Raden
lol
 
Raden's Avatar
 
Join Date: Aug. 10th, 2000
Posts: 7,578
I think it should be obvious that I didn't.

*checks post*

If you want any ideas, I have a couple.....
Raden is offline   Reply With Quote
Old 30th Nov 2004, 08:04 PM   #82
Postal
I apear to have lost my pin.
 
Postal's Avatar
 
Join Date: Nov. 14th, 1999
Posts: 1,388
Izu is cool, I like, I like. Sound and effects feel good to me.
__________________

Peace through superior firepower.
Postal is offline   Reply With Quote
Old 30th Nov 2004, 09:38 PM   #83
Smoke39
whatever
 
Smoke39's Avatar
 
Join Date: Jun. 2nd, 2001
Posts: 1,793
Ideas for what, Neme? Tell me! XO

Glad you dig the Izu, Postal. :]

Workin' on makin' the zappy gun do stuff when you shoot at water.
Smoke39 is offline   Reply With Quote
Old 1st Dec 2004, 12:18 AM   #84
Raden
lol
 
Raden's Avatar
 
Join Date: Aug. 10th, 2000
Posts: 7,578
Ideas for weapons of course. Although I'm not sure how well they'd fit in with the rest of yours.

You know, if its possible, you could make it so that when you fire the zapper into water, it instagibs everyone in the water. (hey, you can always stay out of it.) If you fire it underwater, you and everyone else in the same pool as you instagib. Yes it would be stealing Quake 1's lightning trident. If you could take the model too, that would be even better. It would be Godlike if you could do the entire thing.

That would be the trident model, doubling (maybe tripling) the beam length, making the beam look like Quake 1's (the UT plasma gun beam coloured light blue would be just right) and making it reflect off walls like in Quake. That would be so much worth the wait.

edit: oh yes and the whole "kill everyone in the same pool of water you shoot" thing too.
Raden is offline   Reply With Quote
Old 1st Dec 2004, 02:12 AM   #85
Smoke39
whatever
 
Smoke39's Avatar
 
Join Date: Jun. 2nd, 2001
Posts: 1,793
You can't fire it underwater, like the railgun and flamer. I could change that, though, I guess. I'm trying to make it so if you shoot the surface you hurt everyone in the water. The problem is that the weapon hits the fluidsurface and stops there, rather than registering the actual physicsvolume. Basically, it's blocked by the shiny bit of the water and can't reach the part people actually swim in, so I can't have it hurt 'em all. So I'm trying to get the weapon to create another object under the surface, so I can check what physicsvolume that thing's in. No luck so far. XP
And what's so great about the UT plasma gun's beam? The 2KX one is more wiggly an' electricy. For the zappy gun I made it wiggle faster, so it's more electricy lookin'. And I don't remember it reflecting off walls in Q1. Mine uses people as nodes of sorts, though. Try the durned thing already.
I'm still thinking about it's secondary. Thinkin' an electricity field around you or somethin'. Zaps people an projectiles. Jus' d'know how it should be activated and sustained and use ammo an' such.
I'm also thinking of making some kinda combo deal, like using primary while you have the field up to fire some funky projectile. That'd give it some more range (to be less redundant with the flamer), and add another projectile thing, since the flamer (though short ranged) and the rocket handgun are the only other weapons that aren't instant hit.

I'm open to any weapon ideas. In particular I'm not sure what I'm gonna replace the spider mines, grenades, and the two super weapons with.
Smoke39 is offline   Reply With Quote
Old 1st Dec 2004, 08:56 AM   #86
Raden
lol
 
Raden's Avatar
 
Join Date: Aug. 10th, 2000
Posts: 7,578
I tried it, it seemedc like a link gun with a stronger beam

That's why I sorta suggested what I did

I have an idea for a superweapon replacement. It uses the new shock rifle model and primary fires the Leviathan's cannon beam, complete with big boom and lots of damage. Secondary could fire a shock beam that leaves shock combo explosions where it hits (of course, with the damage etc. of a regular combo).

Little powerful, yeah, but I wanna see it made dammit.
Raden is offline   Reply With Quote
Old 1st Dec 2004, 05:35 PM   #87
Smoke39
whatever
 
Smoke39's Avatar
 
Join Date: Jun. 2nd, 2001
Posts: 1,793
But you can attack up to three people at once with it. Without that it was totally boring. A new secondary oughta help give it a better feel, and a new sound would help, if I knew where to get one.

Your super weapon sounds boring. :b
Smoke39 is offline   Reply With Quote
Old 1st Dec 2004, 05:50 PM   #88
Postal
I apear to have lost my pin.
 
Postal's Avatar
 
Join Date: Nov. 14th, 1999
Posts: 1,388
Well since the primary is like a suped up linkgun, what if the alt was like the link primary, either a hail of inaccurate little weak bolts, or perhaps a slow moving energy orb that shocks everyone around it when it hits, skeletionizing them or something. Perhaps allow for some sort of combo?
__________________

Peace through superior firepower.
Postal is offline   Reply With Quote
Old 1st Dec 2004, 10:08 PM   #89
Raden
lol
 
Raden's Avatar
 
Join Date: Aug. 10th, 2000
Posts: 7,578
I didn't really ask if it was boring. Only if you could do it.

(You wouldn't have to include it in the mutator if you hate it that mch, just stick it in the package. )
Raden is offline   Reply With Quote
Old 1st Dec 2004, 11:13 PM   #90
Smoke39
whatever
 
Smoke39's Avatar
 
Join Date: Jun. 2nd, 2001
Posts: 1,793
Actually you didn't really ask anything about it. You simply announced that it was an idea of yours and that you wanted to see it. :b
Smoke39 is offline   Reply With Quote
Old 2nd Dec 2004, 08:10 AM   #91
Raden
lol
 
Raden's Avatar
 
Join Date: Aug. 10th, 2000
Posts: 7,578
alright then. Could you and would you make it?
Raden is offline   Reply With Quote
Old 2nd Dec 2004, 06:14 PM   #92
Smoke39
whatever
 
Smoke39's Avatar
 
Join Date: Jun. 2nd, 2001
Posts: 1,793
I'd have to look at the Leviathan code, but I probably could. I d'know if I will.
Smoke39 is offline   Reply With Quote
Old 2nd Dec 2004, 06:37 PM   #93
Raden
lol
 
Raden's Avatar
 
Join Date: Aug. 10th, 2000
Posts: 7,578
Well it would be really nice if you did.

Be nice, smoke. Be nice.
Raden is offline   Reply With Quote
Old 2nd Dec 2004, 07:58 PM   #94
Smoke39
whatever
 
Smoke39's Avatar
 
Join Date: Jun. 2nd, 2001
Posts: 1,793
I might.
Smoke39 is offline   Reply With Quote
Old 9th Dec 2004, 01:56 AM   #95
Smoke39
whatever
 
Smoke39's Avatar
 
Join Date: Jun. 2nd, 2001
Posts: 1,793
Okay, so I was testing some stuff with the P2K4 mutator, and had the brilliant idea to mess with fluidsurfaceinfos. I think it looks cool. :3 I don't think there's any point to it in P2K4, but I think I may make a mutator similar to haze (in that it modifies the appearance of the environment) that lets you screw around with fluid surfaces. That reminds me, I wanna try adding a disco mode to haze like in Turok, then release it. I've pretty much given up on the fancier menu for that. I always use it, though, so I think I should release it already.

Anyway, I haven't given a progress report in a while. Zappy gun primary is DONE. Izu now does less damage against shields. I think everything has its own ammo with custom pickups. The new napalm pickup's sexy. :3 Got some custom skins and sounds. Fletcher ammo needs work. The mutator works. It replaces the health, armor, and adrenaline pickups just to make them look different. :b In the future I may make them also give you more stuff, to compensate slightly for the weapons' great power. I started the avril replacement. It's cool, but it's being mean to me. Probably some other things, but I can't remember. Mostly working on polishing up the arsenal I got. Oh, I got rid of the railgun trail 'cause it was totally lagging larger maps. I gotta come up with a way to make that thing work without lagging. And I think it could look better, too. <<
Attached Thumbnails
Click image for larger version

Name:	MetalWater.jpg
Views:	41
Size:	248.9 KB
ID:	86198  
Smoke39 is offline   Reply With Quote
Old 11th Dec 2004, 10:10 AM   #96
Postal
I apear to have lost my pin.
 
Postal's Avatar
 
Join Date: Nov. 14th, 1999
Posts: 1,388
Cool Cool, keep up the good work.
__________________

Peace through superior firepower.
Postal is offline   Reply With Quote
Old 11th Dec 2004, 07:07 PM   #97
Raden
lol
 
Raden's Avatar
 
Join Date: Aug. 10th, 2000
Posts: 7,578
Looks cool, looking forward to the next version.
Raden is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:55 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer