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Old 20th Sep 2004, 07:23 PM   #1
Nimbostratus
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UEd 3 exporting textures as invalid files

I'm trying to export some textures from UT2003 for use in the original UT, though I can't seem to export the textures from UT2003 without them becoming invalid .dds files that I can't open with anything. How can I successfully export textures?
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Old 21st Sep 2004, 07:43 AM   #2
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Souinds like it is Exporting them as a DDS file unrecognized by the UT Editor. What you need to do is use Photoshop or PaintShopPro(you'll need to get the DDS plugin for them) to convert them to TGA files or BMP.

Another thing comes to mind, I think there was a smaller texture size limit for UT, might be wrong though.
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Old 21st Sep 2004, 10:01 AM   #3
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512x612 I believe, nether tried with 1024x1024
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Old 22nd Sep 2004, 08:15 AM   #4
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512x512 is pretty much the max you will want to use with UT99 and for most cases you should stick to 256x256 because ut's engine just isn't designed to handle such amounts of texture data.
And yeah, you need to get photoshop + a .dds plugin so you can load the dds files
You will also need to downsample them to 256colours and save as .pcx
Aparently bmp also works but I never had much luck with it
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Old 22nd Sep 2004, 09:53 AM   #5
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Save em as BMP 24 bit and use bright, a converting tool, to convert them to pcx. It's so good you'll not notice any difference between the BMP and the pcx.
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Old 18th Oct 2004, 03:53 PM   #6
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I've just figured out a way to get UT2003 textures into UT without any advanced prgrams. I just open up UT2003 Ed, start hitting printscreen, copy&pasting into paint, saving the textures I want, then converting them into pcx with Irfanview. Its annoying, but it works
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Old 5th Nov 2004, 01:05 AM   #7
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go get this program,should do all of what you need.

http://fly.to/mwgfx/


or here for the file,but in any case the one you want is called

http://www.mnwright.btinternet.co.uk...ad/dxtbmpx.EXE

DXTBmp

Using printscreen or copy like your doing is not a good thing
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Old 15th Nov 2004, 08:28 AM   #8
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Copy pasting isn't a bad thing at all, but it's annoying and painstaking. And THNX for the link RF. Another tool to add to my editor collection.
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Old 15th Nov 2004, 11:11 AM   #9
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Printscreen is the only option for U2 Ued3, as the exporter dunnay work :P
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Old 15th Nov 2004, 12:23 PM   #10
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Exporting to .dds works fine in Ued3 at my place.
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Old 15th Nov 2004, 02:23 PM   #11
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UT2003=yes
UT2004=yes
Unreal2=no

All use Ued3
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Old 15th Nov 2004, 02:26 PM   #12
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Quote:
Originally Posted by Twrecks
UT2003=yes
UT2004=yes
Unreal2=no

All use Ued3
Oops, I thought you ment Ued3 in general, my mistake.
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Old 15th Nov 2004, 02:29 PM   #13
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I get around...
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