News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > News & Articles

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 6th Jul 2004, 07:22 PM   #1
Raffi_B's Avatar
Join Date: Oct. 27th, 2002
Location: USA
Posts: 2,001
The Soulkeeper Interview on Mod N Mod

Mod N Mod snagged an interview with Don Morti and Volund of The Soulkeeper. Here's a snippet:

Very impressive! And what about the spell system you mentioned, I assume it's one of the bits that you hope will attract the RPG fans to play The SoulKeeper?
Arx Fatalis. Black and White. And now SoulKeeper. Our Spellcasting system
follows in the vein of mouse-gesturing spell systems in past games. To cast a spell, the players need to trace a gesture in the air and allow the spell to infuse their hand before casting. I wanted to veer away from the same old select a spell and click fire to cast, because we wanted SoulKeeper to appeal to RPG players and what better way than with a very RPG-esque Spellcasting system?
You can catch the whole interview, along with some exclusive screenshots, over here.
Raffi_B is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 02:52 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.

Copyright ©1998 - 2015, BeyondUnreal
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer