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Old 27th Apr 2004, 02:14 PM   #1
Captain Kewl
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Expanded Lawn Darts

omg
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File Type: jpg XLD.jpg (47.4 KB, 274 views)
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File Type: zip XLD.zip (4.8 KB, 116 views)
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Old 27th Apr 2004, 02:16 PM   #2
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What do they do?
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Old 27th Apr 2004, 02:17 PM   #3
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hehe lmfao

do they hunt down TKers without loosing you points?
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Old 27th Apr 2004, 02:21 PM   #4
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Bahaha that was a funny day captaqin
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Old 27th Apr 2004, 02:22 PM   #5
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OMG...XLD!!!
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Old 27th Apr 2004, 06:41 PM   #6
fireball
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Do they do anything besides.. uh.. sit there?
Screw it, I'm making our server admin add this
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Old 27th Apr 2004, 07:51 PM   #7
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lol?
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Old 28th Apr 2004, 07:23 PM   #8
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quick, somebody delete that!
we cannot let such strong competition against XMP be known to the public!
We need defense!
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Old 29th Apr 2004, 10:46 AM   #9
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LOL xD

looks like 15y old mobiles :/
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Old 29th Apr 2004, 04:35 PM   #10
fireball
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Our server ([TAU] dedicated) is now running this mutator, just for the hell of it
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Old 29th Apr 2004, 05:17 PM   #11
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does anybody know what these things do if anything at all? just curious
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Old 29th Apr 2004, 05:57 PM   #12
fireball
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Nothing at all online You can't even select them..
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Old 29th Apr 2004, 06:08 PM   #13
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They do about 20 damage I think and after you throw them at someone/something, you can go and pick them up
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Old 30th Apr 2004, 12:38 PM   #14
Captain Kewl
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It worked online when I last tested it like 4 months ago. Make sure XLD is listed in the ServerPackages.
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Old 13th May 2004, 01:30 PM   #15
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Sorry for thread rez, but...

Surprised that E1 and Twig never posted this stuff...

So, ah... we discovered that Lawndarts stack very well.
http://www.kirkwarez.com/emergencypo.../Shot00001.jpg

Very, very well.
http://www.kirkwarez.com/emergencypo.../Shot00010.jpg
http://www.kirkwarez.com/emergencypo.../Shot00014.jpg

First tried standing on the Alcazar resupply and throwing them over the edge, and jumping to activate the resupply when I ran out. They were apparently going too far out and disappearing off the map or something. So then I stood on the edge and told Twig to supply me, and that worked out rather well until he decided to attach a tripmine to my back and told me to not move.

You can see Twig in #10. He was trying to jump onto it and run down, but that didn't work out too well. I believe I was screaming something about "RIDE THE SLIDE!!!" as he fell to his death.

Twig tried directly contributing to the tower too, but these things are really bloody hard to aim at that kind of range, so...
http://www.kirkwarez.com/emergencypo.../Shot00022.jpg

And, ah... here's a turret controller nobody will be wanting to use anytime soon.
http://www.kirkwarez.com/emergencypo.../Shot00027.jpg
(Did I mention that these things do a lot of damage? Once took down Fireball, as a Ranger, in two hits using them.)

And they're not without actual tactical/strategic value too.
http://www.kirkwarez.com/emergencypo.../Shot00033.jpg
Staking one down through a raptor's windshield will usually pin it in place and prevent the driver from getting out.
Don't really recall how well it works on the harbinger and jugg, though.

And someone who's been shot down and still writhing, not ready to respawn yet... If they're up against a wall, you can start staking them, and they'll be shoved upwards so the stake's no longer inside them. Push them up to a point, and then walk in to see what the inside of the model looks like.
http://www.kirkwarez.com/emergencypo.../Shot00040.jpg
No real use to it, but you can see where the Gunner keeps the enemy Gunner's head...

Also... they can go into the water just fine. Good for making bridges, though probably not capable of withstanding vehicles. And you can stick more stuff onto them. Mines, turrets, forcewalls... (Team color rainbows in the sky)... They also make funky ripple effects on the waters surface when they pass through.

And when there's a whole mess of them, it gets weird when you try to stand on them. Which makes for some interesting defensive possibilities for filling up an entrance with a whole mess of them and then hiding a bunch of mines in there for people to trip over while they're being bounced around.

Oh, and it doesn't matter who they belong to, you get a score for destroying them, resulting in some insane scoreboosting if you manage to pull off a landmine trick like that.

Last edited by KingOfHearts; 13th May 2004 at 01:33 PM.
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Old 13th May 2004, 02:08 PM   #16
Dandeloreon1984
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Nice, but how do i use them? what weapon slot is it?
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Old 13th May 2004, 02:24 PM   #17
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WTFF?!
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Old 13th May 2004, 03:15 PM   #18
Dandeloreon1984
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Quote:
Originally Posted by Dandeloreon1984
Nice, but how do i use them? what weapon slot is it?
Once the server admin figured it out, i was able to get the following info...

It works for all classes... has no energy cost... replaces no weapons... is on the last slot for weapons...
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Old 13th May 2004, 03:39 PM   #19
fireball
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Wow, nice summary KF.
The Harbie CAN be hit by darts, but it doesn't have any effect other than making a nice "thack" sound. Jugg is invulnerable, it seems. You can still destroy them slowly, though, but I think gas would kill the thing faster.
Forcewalls work fine on top of the bridges. Turrets slowly damage and destroy the darts, however. Mines work good as well.
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Old 13th May 2004, 04:18 PM   #20
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These are great... especially fighting other people
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