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Speedtree Unreal Engine Demo
IDV have integrated their Speedtree technology into the Unreal Engine for licensing by developers. Speedtree is an easy solution for adding very realistic three-dimensional trees to Unreal Engine projects. You can view more screenshots and get more information here. There is also a 26.7 MB demo that utilizes the Unreal Engine 2 Runtime to allow you to tour three maps featuring this technology.
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Download the Speedtree Demo (26.7 MB) from BeyondUnreal now! |
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#2 |
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thats a nice tree
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#3 |
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Yeah, damn that looks good!
But I don't imagine that little tool is kind to your framerates....
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#4 |
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Now all I want is a few tons of explosives and destroy them ...
![]() btw : there is a demo using the unreal-engine version on that site.
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- Festina Lente - Fac Omniae Mente - |
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#5 |
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cute
me wants |
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#6 |
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Registered User
Join Date: Nov. 1st, 2002
Posts: 7
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me wants too...but 9000 $..pff
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#7 | |
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#8 |
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I want my Flak Cannon! :P
What's left to do is the ability to climb those trees, that would be cool (in a game ofcourse, I missed tree-climbing in Far Cry )Also check out the Valley-demo on their site, very impressive! Last edited by Burning Fish; 9th Apr 2004 at 09:16 AM. |
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#9 |
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(Formerly known as Mxtrmntr)
Join Date: Nov. 3rd, 2001
Location: The Island of the Day Before
Posts: 1,731
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Ooh, I always wanted forest-y games. Imagine Thief 2's Trail Of Blood level with hundreds of trees...
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#10 |
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good engine addon! Very useful stuff, too bad it costs money.
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#11 |
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Too bad its a massive framrate hit. I guess with some cull distance and such it could work. They do look really nice thought.
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Supernatural beliefs are the same as paranormal beliefs except that they have a weekly book club for fans and the leaders tend to wear funny costumes. |
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#12 | |
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#13 | |
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Wearing pink
Join Date: Apr. 22nd, 2001
Location: Germany
Posts: 629
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#14 |
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Guest
Posts: n/a
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for all you linux users it does run in wine albiet better if they had opengl drivers in the System dir
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#15 |
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I had an average of 80+ fps @ 1024x768 ... (stat fps' works
)Even the 'medium trees' map looked impressive. And as Bazzi says ... imagine what this tech can do in a few years time.
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#16 |
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alpha overdraw time of the leaves is prolly causing most problems and some pc's handle that worse then others so it might run great on some pcs and bad on others
![]() thats the main prob with trying to make a forest in ut right now, not fun :/ anyone who has it, whats the triangle polycount from 1 normal detailed tree if you can see that ? |
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#17 |
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Deleted.
Join Date: Jul. 28th, 2001
Posts: 1,228
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![]() From the complexity of the color on that tree... I'd say it's a few thousnad polys, atleast. :O Edit: Also note the texture sizes too. D: |
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#18 |
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Wearing pink
Join Date: Apr. 22nd, 2001
Location: Germany
Posts: 629
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Too bad UnrealED isnt in that Demo :/
Is there a way to hax UnrealED from the "normal" runtime into this one? |
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#19 |
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I downloaded it. They're actually not static meshes but are some kind of placeable actor where you can set many porperties. I'm guessing they are rendered like procmeshes or something. I ran around in a couple of the test maps it came with at full detail, 1280, and with a geforce fx 5900 256 and my frames dipped to 30 or 40 in some areas. Average was about 60 or 70 fps. The demo maps have only a terrain with a very sparse deco layer and the tree actors. I'd hate to see it with smeshes/bsp and bots, though I'm sure you could scale down the detail settings on the trees, and you probably wouldn't have that many of them in a map anyways.
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Supernatural beliefs are the same as paranormal beliefs except that they have a weekly book club for fans and the leaders tend to wear funny costumes. |
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#20 |
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Check out the pics of the level with 1,000,000 trees.
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