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#1 |
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UnrealEd taking the piss
I've started to learn UnrealEd (3.0), and have a problem.
When I place lighting, either it looks fine in the Perspective View, or the ceiling and/or the floor are pitch black (bearing in mind this is a small cube map). It gets better. When I run the map, there is no sound, and no lighting. I can see my gun, and hud, and the impact of bullets shows up on the walls, and if I stand close to a wall and shoot, I can just make out the texture. I followed the tutorial to the letter, and the tutorial is for the right version of UnrealEd. Can somebody please shed some light on this? |
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#2 | |
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Devil's Advocate
Join Date: Jan. 23rd, 2004
Posts: 3
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Try turning off UTHardwareTL in your advanced options...
Quote:
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#3 |
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how?
What are you on about, advanced options? Do you mean build options (not there) map properties (not there) object properties (not there). I have seen no such thing.
Reading over this I look unfrateful, trust me, I'm not, just a bit irate that I wasted quater an hour looking, because you haven't been clear. This is driving me mad ! I can't get past the first basic cube map tutorial, and I am a very enthusiastic mapper. Anyway , can someone please help.
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#4 |
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View -> Advanced Options.
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#5 |
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Thanks. That really helps. Any 1st person editor I've ever tried to learn have always had problems at the early stages, so I've been stuck with Star/Warcraft editors. I hope this breaks the spell.
Anyway, lets get mapping. |
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