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Old 3rd Aug 2003, 07:33 AM   #1
beefsack
the authority in beef
 
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Join Date: Nov. 22nd, 2002
Location: Canberra, Australia
Posts: 240
Talking ut2003 farm wars

ive been working on some wildlife npcs recently and came up with a rather original (imo) idea that i might move onto when i become a bit proficcient with uscript, but have no problem if someone experienced would like to pick it up.

ok, bear with me, im sure it will sound lame . 2 teams. 2 farms. on each farm there is a leader who makes the decisions about the farm and all the lackeys. the farmer decides where to build buildings, plant crops, whether to buy animals etc. the players have to water the crops, build fences with chopped wood, feed and milk cows, crap like that during the day. there will be a day night cycle, i will explain the nighttime shenanigans in a moment. every few day cycles someone comes to pick up the produce and the team gets more money for improvements on the farm.

okkk nighttime, it gets a bit interesting here. during the nighttime its all about sabotage. the players have to try to hurt the other farm. this might include poisoning crops, making animals sick, breaking into store shed to destroy produce, stuff like that. the thing is, players have shotguns to defend their own farms, but cant carry them onto the opponents farm, they can only take poison, hammers etc. so teams have to try to balance defence and offence. when you are killed maybe you have to pay out of the farms cash to respawn or something.

the goal would be to earn a certain amount of money or to have a certain worth of crops or something.

an interesting idea i think
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