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View Poll Results: Which genere of maps do you like to play most?
Outdoors/Natural 19 43.18%
Space and foreign planets 21 47.73%
Cavern/Underground 9 20.45%
Suburban/Rural/Residental 8 18.18%
Urban/City 18 40.91%
Industrial 16 36.36%
Arena 10 22.73%
Just Plain Odd 9 20.45%
Multi-Genere 13 29.55%
Other (Please Post) 8 18.18%
Multiple Choice Poll. Voters: 44. You may not vote on this poll

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Old 14th Jun 2003, 04:42 PM   #1
Zxanphorian
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Cool Which genere of maps do you like to play most?

Which genere of maps do you like to play most?
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Old 14th Jun 2003, 04:50 PM   #2
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Natural or Industrial, 1on1 maps are my fave. Just so you know, the word's genre

Underscore, you voted for every option
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Old 14th Jun 2003, 04:51 PM   #3
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outdoors/natural. Like antalus, it seems that since they are usually rather big they tend to be less spammy
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Old 14th Jun 2003, 04:56 PM   #4
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i like every one because every map is unique
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Old 15th Jun 2003, 03:17 PM   #5
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i'm a realism freak, so urban/city are my favorite
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Old 22nd Jun 2003, 07:18 PM   #6
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Medievil maps, especially, kinda urban medievil, like ThiefUT maps were!

Also i have to say i like the gravity defying maps,Morpheus was great1 I'm so simple!
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Old 23rd Jun 2003, 05:43 AM   #7
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Where's fantasy on there?
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Old 23rd Jun 2003, 07:56 AM   #8
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Space(Not low grav), industrial, blah blah, I can't stand theme that's too odd for some reasons.
But hey! Gameplay> Graphic. If the map's fun I won't mind fragging in toilets
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Old 23rd Jun 2003, 09:28 AM   #9
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Quote:
Originally Posted by Rachel_the_Angel
Where's fantasy on there?
Hey, i couldn't, there weren't enough poll places! I could have thought up at least 20 types of maps!
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Old 23rd Jun 2003, 10:23 AM   #10
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Fantasy is just 'plain odd' ... or else it's any of the other styles I'd say.

I prefer maps that manage to stick to a consistent style and best of all is if they show some imagination in the use of the staticmeshes & textures.

Overall the best maps tend to be the ones that manage to convince me that it could have been a 'real' location (that fits the mod/gametype) no matter how unrealistic that location might be (does that make sense ? ).
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Old 23rd Jun 2003, 10:35 AM   #11
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I know exactly what you mean A_Rimmerlister. I also prefer maps that feel like there is a reason they were made. I voted arena.
Could someone explain the results of this poll to me? I voted once, but other people voted several times. And there are far more than 33 votes up there.
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Old 23rd Jun 2003, 10:40 AM   #12
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It's a multiple choice - you could select as many boxes as you like, and while it would add one to all individual options scores, it would only add one vote to the overall amount.
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Old 23rd Jun 2003, 10:48 AM   #13
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Thanks Shuriken.
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Old 23rd Jun 2003, 05:33 PM   #14
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Quote:
Originally Posted by A_Rimmerlister
Fantasy is just 'plain odd' ... or else it's any of the other styles I'd say.

I prefer maps that manage to stick to a consistent style and best of all is if they show some imagination in the use of the staticmeshes & textures.

Overall the best maps tend to be the ones that manage to convince me that it could have been a 'real' location (that fits the mod/gametype) no matter how unrealistic that location might be (does that make sense ? ).
you mean mappers should look at details, and make sure they manage to keep one style
Like the windchimes in DM-china, the broken tiles when they were still original, stuff like that.
I love that, i'd like to have that's babies...
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Old 24th Jun 2003, 01:09 AM   #15
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Quote:
Originally Posted by <*)_><
you mean mappers should look at details, and make sure they manage to keep one style
Like the windchimes in DM-china, the broken tiles when they were still original, stuff like that.
I love that, i'd like to have that's babies...
Indeed it's small touches like those windchimes or bits of furniture (in buildings), some weird kind of machine (like the generator in Asbestos) that to me lift maps from being just 'ok' to above average.
Those things show the mapper didn't just drop some static meshes in a cubic room to fill it up, but he thought about their role in the room/environment ... and as a result it's better.

So while some people may complain about a few barrels disrupting the 'flow' and getting stuck on them (which never seems to happen to me for some reason), I like them for the atmosphere they add to an otherwise boring bit of hallway.
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Old 24th Jun 2003, 01:13 AM   #16
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Natural, with a flavor of industrial. I tend to really like the 'ruins of industry' theme. The problem with natural maps in UT2k3 is that they tend to have a lot of terrain, and I don't like terrain maps for gameplay.
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Old 24th Jun 2003, 01:26 AM   #17
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The problem with 'natural maps' is that they tend to have crappy terrain because those maps tend to be 'look ma what I can do'-types. They have terrain because someone found the button in UnrealEd.

It happens with any new feature in maps/editors in editors that are as 'user-friendly' as UnrealEd (whether that be the infamous disco-lights, staticmeshes or stuff like terrain)
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Old 25th Jun 2003, 09:39 PM   #18
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I like large sized maps, deathmatch maps the most. My playing style is run, gun and hide.
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