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Old 5th Jan 2002, 03:44 PM   #1
]Bs[Highlander
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Join Date: Nov. 12th, 2001
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Textures.....

-Does anyone know how to create textures like those in GenFire ?
ie: they look like scripted particle effects.

-also.. is there a max size for textures? the largest ive seen is 256x256

-Would it be possible to have say.. a 1024x1024 sheet with one large particle effect texture??

(what kind of performance hit would i expect?)
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Old 5th Jan 2002, 04:07 PM   #2
Mychaeel
 
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Max size for static textures and animated textures is 1024x1024 pixels; procedural textures (like fire textures, water textures and scripted textures) are limited to 256x256 pixels---see Unreal Textures. This article also covers the creation of procedural textures.
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Old 5th Jan 2002, 05:42 PM   #3
]Bs[Highlander
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thank you
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Old 5th Jan 2002, 06:01 PM   #4
Hourences
 
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but dont go above 256*256 though, some people could get problems then that the map doesnt work anymore and stuff
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Old 5th Jan 2002, 06:04 PM   #5
Mychaeel
 
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Only if you disable mipmaps. Otherwise the engine picks the largest mipmap that fits the existing hardware.
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Old 5th Jan 2002, 06:35 PM   #6
purice
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here's another link that may be of interest:
http://unreal.epicgames.com/Fire/AnimatingTextures.htm
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