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#1 |
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Level Screenshot is all grainy?
My level screenshot looks decent in the texture browser, but whenever it's viewed in game, it looks all grainy and crappy compared to the rest of the screenshots. I reduced the screenshot with psp7 and I can't figure out how to make it look good. Any help?
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#2 |
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For some reason the screenshot always looks grainier in-game than in the texture browser. I don't think anybody will notice, I didn't until I took a closer look. You could try some palette manipulation, I don't know how this is done in PSP though.
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#3 |
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Try deleting it and reimporting it. Did you make sure its 16 bit bmp?(256 colours I think) PLus theres a checkbox when you're importing the shot in that must not be checked.
__________________
-shadow- ................ |
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#4 |
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Hmmm.I wasn't aware if any box that was supposed to be unchecked...I'll try that. Thanks to both of you...
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#5 |
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Yes, the "Generate Mipmaps" box is forgotten most of the time. Also, import it as pcx rather than bmp. It worked better for me.
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#6 |
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Okay, none of these things worked...I imported the texture without the 'generate mipmaps' box checked and I tried importing it as .pcx...no luck. It's not really that big of a deal, it's just that I'd hate it if the first image that people see of my map is inferior to all the other screenshots...looks pretty amateurish. And don't get me wrong, I'm a total amateur, I just don't want it to be obvious...
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#7 |
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What size are you using?
I use 512 by 512. And they look okay on my small resolution. |
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#8 |
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Hmmmmmm...I thought it had to be 256x256. Well, I'll go give that a shot...thanks Ciced.
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#9 |
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I think it has to do with the program you use to make the screenshots.
If you change it from 24-bit colour to 8-bit colour. If you do it you must choose 8-bit with an optimized pallete. I think psp7 does it in 8-bit unifrom format (see the two pics and the difference) I dont know of a good free paint program that does this, but I use CorelDraw 9, Adobe also works very well.
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#10 |
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Another tip:
First change the image size and palettize only afterwards... Better quality.
__________________
Chris Toth ------------- Chris@message.hu
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