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Old 20th Jan 2000, 11:52 PM   #1
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Join Date: Dec. 10th, 1999
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I read here at that when u are planning to install a skin that u gotta add the lines 'ServerPackages=name of package' . Now do I have to change the 'name of package' each time I want to use another skin? Or can I make multiple lines of 'name of package' in my UnrealTournament.ini ? Thanks. Heres what Painfull Detail posted for reference:
Using Custom skins with UT and how to use them in multiplayer

by Pain Supplier

This couldn't get any easier. Usually when you unzip the package, you get a .int file and a .utx file. Just copy the .int file to the UnrealTournament\System folder and the .ux file to the UnrealTournament\Textures folder.

Now, to use the skin in a multiplayer game, first the server has to have the skin installed like it says above. Second/Lastly, open the UnrealTournament.ini file in your UnrealTournament\System folder. Under [Engine.GameEngine] you will see:


Just insert this line right after it

ServerPackages=name of package

Just type in whatever the name of the package is. Example: The name of the package of the first custom UT skin by Eclype is SoldierSkins_SL.utx Where it says name of package just type SoldierSkins_SL and save. That's it!
I'd be grateful if ya help me...Thanks if you do.
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Old 21st Jan 2000, 08:11 AM   #2
Lizard Of Oz
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Just keep adding lines as you need.

"There is no point in tip-toeing through life to get safely to death."
"Whom ever sacrifices freedom for security get's nor deserves either."

-Lizard Of Oz -aka- {PuF}Lizard- nguid = 108675

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