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#1 |
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Guest
Posts: n/a
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Why is it that when I run through this certain area (See pictures below), I and all the other bots "walk through it". Then at the end I fall through! Look at what I mean below:
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#2 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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Looks to me like it's a BSP problem. There isn't anything you can do, just hope you don't get them. You're lucky though, something like that happened to me before and I fell indefinately, your bots are just below the normal floor [img]/~unreal/ubb/html/wink.gif[/img]
![]() Jenkins |
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#3 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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Looks to me like it's a BSP problem. There isn't anything you can do, just hope you don't get them. You're lucky though, something like that happened to me before and I fell indefinately, your bots are just below the normal floor [img]/~unreal/ubb/html/wink.gif[/img]
![]() Jenkins |
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#4 |
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Guest
Posts: n/a
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Well I found the BSP problem. One of my ramps was sticking into the floor so I deleted it and the problem was gone.
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#5 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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Damn BSP Holes... > [img]/~unreal/ubb/html/smile.gif[/img]
![]() Jenkins |
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#6 |
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Guest
Posts: n/a
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ya i know
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#7 |
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Registered User
Join Date: Jan. 16th, 2000
Location: Lapeer, MI, USA
Posts: 70
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This sort of BSP error ususally occurs when...
You've added and subtracted the same shape multiple times from one location, and/or have too many bsp cuts in one small isolated area of a larger Zone (like a small complex region of a generally non-complex zone). And it also may be caused if you add a cube to make the height of your floor greater, but the added cube isn't properly aligned or develops a BSP hole, in that case you will fall through to the original floor (I have had this problem when intersecting many spheres to a flat floor to make terrain). OR... When the area in question is at the world origin point. This point is represented in Ued by 2 intersecting very dark gray lines. There should be 3 shades of gray for the grid, and the darkest are the world axises. For some reason, you can encounter VERY strange things at the world origin. I have one level where you get stuck at EXACTLY the WO point and no place else. I also have seen BSP errors for no particular reason at this point. Basically the WO is evil. |
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#8 |
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Guest
Posts: n/a
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The first problem you explained was my problem. I fixed it though so thanks.
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