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Bulletstorm 2 Shelved - PC Pirates "A Big Problem"
Speaking to Gamespot at PAX this weekend, Epic Games' president Mike Capps stated that a potential follow-up to Bulletstorm has been shelved, citing PC piracy as a big problem. The game apparently did not live up to EA's expectations.
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#2 |
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It wasn't a bad port, it was a horrid port
Ran bad, played bad(who needs jump when we can just tie it to the same button for 4 other actions?), fratboy humor, encrypted config files, etc |
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#3 |
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Yeah typical PR bull**** that Capps is spewing.
The game was a failure because -Way overpriced for the gameplay that it offered. The skillshots were a cover for extremely linear gameplay. Game shouldn't have been more than 20 bucks from the get go. -Buggy graphics and shoddy 16:10 performance. -Multiplayer that really isn't worth a ****. -GFWL. It took me nearly an hour just to get the damn thing working. The game would have been pirated if it was the best game that year, there is nothing going to stop it. I bet if you check out the 360 and ps3 piracy stats they will be just as high up there. Capps you are a faker. |
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At least you can then use that as a good excuse to lay off some staff (rather than because you games is totally average and didn't shift units). Morons. Piracy; the IT industry excuse for incompetency, failure and greed. Quote:
![]() Excuses, excuses.......... morons.
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#5 | ||
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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They had an opportunity to make a classic-style shooter, but it ended up being more space marines and linear lever cover.
Make a good game and that all won't matter. Piracy increases reputation (if its good) and thus increases sales. This is known.
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#7 |
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Why can't they just admit they made a bad game.
I'm surprised that they're even bothing with PC anymore. Every PR statment they've made over the last few years has been poison to anyone that plays on a PC. |
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![]() Maybe they are trying reverse psychology?!
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![]() reds4ever
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#9 |
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Bottom line is it was a good game that didn't offer enough to warrent a 60 dollar price tag
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#10 |
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as said previously, $60 pricetag is waaaaay too high for something like that. If epic would have released it at 20 bucks with mod support, it would have been a whole other story.
![]() PS : I have bulletstorm on steam. (thanks Flak !!!!)
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Last edited by toniglandyl; 10th Apr 2012 at 01:58 AM. |
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#11 |
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Registered User
Join Date: Jun. 11th, 2010
Posts: 138
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Bulletstorm 2 Shelved - PC Pirates "A Big Problem"
Didn't read the rest, burst out in laughter. I mean, how deluded can you get? Not to gobble on Gabe's member or anything, but why can't Epic into common sense? http://penny-arcade.com/report/edito...nd-whether-w/2 Last edited by Vaginal Epiphany; 10th Apr 2012 at 03:39 AM. |
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#12 |
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"It wasn't the best PC port ever" darn right your are boy. A pirat is for me someone who has interest in your game so why don't you ask yourself how do we make him a customer? Hint: Its not GfWL
And piracy does not 1:1 harm. |
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#13 |
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****ty gameplay and ****ty services do, however.
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#14 |
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I thought that the gunplay was good, despite that you could only carry 2 guns but where are my trial parkours where are my secret rooms where are my puzzles. They advertised this game as oldschool but it just wasn't.
Last edited by RustyCopper; 10th Apr 2012 at 06:44 AM. |
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#15 |
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Shouldn't the bulk of the sales come from the console version though? If it was a success there, why not make a BS2 then?
OR did it not sell well overall because 60 bucks just isn't a fair price for the game? ****ty port or not (and it was ****ty): it just isn't worth 60 bucks. I liked it a lot, thought the gameplay was fun and funny, the presentation was gorgeous, story was alright (Sarrano's swearing got on my nerves though), but I bought it recently during a steam sale and while admittedly 5 bucks was a steal, anything over 30 would have been a rip-off.
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Last edited by xMurphyx; 10th Apr 2012 at 07:09 AM. |
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#16 |
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Registered User
Join Date: Apr. 11th, 2006
Posts: 697
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Shame, a second game could've allowed them to learn from the mistakes of the first one. But it seems like they decided not to.
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#17 |
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People Pirate games that arnt worth buying. Make a game worth buying, Problem solved.
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Guilty of waiting, we bond together born to suffer, only those ill fated eyes, liberate our minds. Behold the sign you are killing us. |
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#18 | |
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In fact, now that I think about it, Skyrim proved the industry wrong on so many levels.
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With a burning spear and a horse of air to the wilderness I wander. - from 'Tom O'Bedlam's Song' (Anonymous) |
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#19 |
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Registered User
Join Date: Feb. 8th, 2008
Posts: 199
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Same old Epic BullSh*t. I suppose Pc pirates are the reason the game failed on Playstation and Xbox too.
Give them six months and they will be gushing about how awesome the Pc is as a platform which will continue right up until the point when Unreal Gears of Tetris or what ever they are making for the pc in their spare time fails terribly. Going from the demo, the reason Bulletstorm failed was because it was dull uninspired and not very good. Though of course admitting that would bruise a couple of massive ego's and that would never do. Much easier to fall back on the old standby it was all because of Pirates. Last edited by Severin; 10th Apr 2012 at 07:34 AM. |
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#20 | |
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But for all that to happen, a game must be polished as much as possible. You know even a piece of turd can be polished like a diamond. What can't?
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My homepage for UT and Custom maps |
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