![]() |
|
|
|
|
#1 |
|
BeyondUnreal Reviews Duke Nukem Forever
Twelve or thirteen years ago, BeyondUnreal's original home was just starting to take off. Around that same time, Duke Nukem Forever switched to the Unreal Engine and began a long and troubled development cycle. Around 2009 Gearbox Software reached out to the floundering 3D Realms and helped shove the final product towards the finish line, acquiring the rights to Duke along the way.
So here we are with game in hand. Good? Bad? Both? The game is selling very well and critics and fans are sharply split. Check out our review for one opinion. |
|
|
|
|
|
|
#2 |
|
I think the game was mostly slammed just for not living up to 13 years of hype. It's hardly a bad game, and it makes you laugh. It's not an amazing game, but I don't feel it deserves the panning the press is giving.
__________________
![]() ![]() ![]() ^click here to visit my dragons^ Canya put some bonus points in me drinkin' skill? http://savage2.s2games.com ^ This is a really unique game, get it. avatar (c)square enix |
|
|
|
|
|
|
#3 | |
|
Nice read and a really fair review imo. Basically mentioned everything I noticed while playing, pros as well as cons.
Quote:
One thing that definitely bothered me was the lack of blood decals though. Blood and gore is such an essential part of a Duke game imo and there's lot of it in DNF. But I never got any decals, when I stomped monsters or executed them, or parts of them hit walls... A minor detail, maybe, but there's blood on the camera and all, so... |
||
|
|
|
|
|
#4 | |
|
Registered User
Join Date: Jan. 21st, 2008
Location: Upstate NY
Posts: 121
|
Quote:
|
|
|
|
|
|
|
#5 | |
|
Quote:
If a game was in truly continuous development for 13 years I would be impressed, but sceptical at how they managed to keep up with technological growth and advancement.
__________________
< This guy is wondering how the story in UT3 had anything to do with a tournament. < this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one" < this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever < and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
|
||
|
|
|
|
|
#6 | |
|
Комиссар Гробут
Join Date: Oct. 27th, 2004
Location: Soviet Denmark
Posts: 1,824
|
Quote:
So yeah, i was fully expecting choppy narritive flow, old assets mixed in with newer assets, probably a bad rushed ending, i knew there would be problems, there simply had to be. What i was also expecting, however, was a game that was like DN3D, a classic and fun shooter, voiced over by the Duke. What i was not expecting where all the boring puzzles, the Doom3 style constant monster spawn-in, the boring vehical sections, the even more boring turret sections, the prolonged sections where you never get to shoot anything, all the setpieces of the game that where obviously just copied from other popular games, and just how few jokes the Duke actually makes, and how so many of them falls flat (yeah Duke! make fun of Valve's redundant puzzles! ... wait what, you still expect me to do the damned puzzle? shoulden't this be where you pull out the shotgun and yell "BLOW IT OUT YOUR ARSE!" and destroy it? WTF!?). I knew the game would probably lack direction, what i did not know was that it would so frequently be, well, boring.. And sure, it has it's good moments too, thouse mostly beeing the ones that are like the old DN3D game with some honest to tits action, but you have to wade through a lot of dull and boring gameplay between thease sections.
__________________
|
|
|
|
|
|
|
#7 | |
|
Quote:
Needless to say, it is pretty good, but I still find myself reverting back to the EDuke32 community and supporting the growth of Duke 3D modding. Seems like more people are more likely to follow the EDuke32 community rather than supporting DNF any further.
__________________
Hobbyist SoftImage Artist and UDK Level Designer |
||
|
|
|
|
|
#8 |
|
Registered User
Join Date: Feb. 3rd, 2008
Location: SoCal
Posts: 39
|
5 bucks on steam , worth it...
|
|
|
|
|
|
#9 |
|
I think it was slammed because it's a game that feels, plays, looks and is clearly designed around 2004. Half Life 2 would take the same beating if it were released today. The game mechanics people are used to today are much more streamlined than they were back then and the game just doesn't feel that "good" for 2011.
Now, comparing it to games in 2004, it would have been pretty good...
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
|
|
|
|
|
|
#10 | |
|
Quote:
|
||
|
|
|
|
|
#11 | |
|
Quote:
That said, many current reviewers don't really know what gaming was like pre-2005, especially on PC. Even if they do, it's likely they don't from a critical perspective. And, of course, part of the problem is that the game has issues even when considered in terms of the 2004 era. I don't think it would have been more than a 7.5 game back then, so time hasn't been kind to it.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
||
|
|
|
|
|
#12 | |
|
Quote:
|
||
|
|
|
|
|
#13 | |
|
Quote:
There haven't been massive changes to that formula really at all since Mario 64. Conversely, FPS games have changed a lot since 1996 both graphically and in terms of gameplay/design.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
||
|
|
|
|
|
#14 | |
|
Quote:
I don't care if it has whizz bang super matrix style effects - that doesn't matter. As long as its a good game I don't care. M.U.L.E. is a good game. It was released in 1984 with the most basic of graphics. Yet, it is still a good game.
__________________
The Founding Fathers worked tirelessly to end slavery - Michele Bachmann ![]() I would not have voted for the 1964 civil rights act - Rand Paul
|
||
|
|
|
|
|
#15 | ||
|
Quote:
Quote:
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
|||
|
|
|
|
|
#16 |
|
So is this a Pamela Anderson scale? 10 years ago she'd be a 9/10, in 2011 maybe a 5...
Nice way of getting around giving an Unreal game a score
__________________
If you're not having fun, you shouldn't be doing it. |
|
|
|
|
|
|
#17 |
|
Not sure if you meant the review, but we started a review or two ago not giving out scores and instead trying to present the positives and negatives.
|
|
|
|
|
|
|
#18 | |
|
Quote:
![]() All the same, good review. IMO from what I've read and seen regarding DNF it's an all-right game regardless. I'll prolly get it when it hits below $20 because it looks like fun no matter what year it was...
__________________
If you're not having fun, you shouldn't be doing it. |
||
|
|
|
|
|
#19 |
|
I was actually surprised how much running and gunning I was able to do in the game, especially in comparison to other games.
At first I thought it was going to play terribly because the level they put in the demo in my opinion is probably the worst level (in terms of game-play) in the entire game.
__________________
|
|
|
|
|
|
|
#20 |
|
Registered User
Join Date: Jun. 11th, 2010
Posts: 138
|
Honestly, are you guys serious? This game doesn't even hold a candle to the original Unreal, not to mention anything from 2004. Completely uninspired level design, tedious back-and-forth combat (either between ammo caches in boss fights, or lol, cover) and puzzles so stupidly easy you're wondering why they're in the game in the first place.
Ugh. No matter how you slice it, DNF is a terrible game. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|