![]() |
|
|
|
|
#1 |
|
Formation of new UDK based team
I'm presently putting feelers out for interest in forming a development team with the aim of producing a game aimed at the commercial market; and likely aimed at being marketed primarily via digital distribution. The core aim of the project is to provide a singleplayer game experience with good length, and production techniques are aimed squarely at an asset and programming low approach, with a rapid development turn-around. All compensation would be royalty based.
I'm presently interested in contact from programmers and 3d artists - unreal experience preferred, but not necessary. Interest in space combat and space opera, also optional. Information available on request, to those who may be interested. thanks! |
|
|
|
|
|
|
#2 |
|
Well if you needed a Level Designer I might have jumped on :P
|
|
|
|
|
|
|
#3 |
|
Haha. Sadly, there isn't a great deal of conventional level design in a space-flight based game
|
|
|
|
|
|
|
#4 |
|
Says you
|
|
|
|
|
|
|
#5 |
|
Quite a few mainstream space based games consist entirely of empty space with players in - not a lot of level design involved in that.
(We're not going to that extreme, but it is true). |
|
|
|
|
|
|
#6 |
|
Oh for sure, I was simply (indirectly) pointing out an exception of that statement when held up against Planetstorm.
I trust you realise our offer for you to join us from ages ago still stands. Best of luck with this, regardless.
|
|
|
|
|
|
|
#7 |
|
Hi guys,
Just to let you all know, I'm going to be closing for applications on the 14th, as I've already had a considerable number of responses - and I've of course got to pick through a considerable number of work samples as a result
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|