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#1 |
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Registered User
Join Date: Sep. 12th, 2008
Posts: 6
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UnrealED Saving Bug
Hello,
I'm creating my own custom map at the moment, but i'm kinda stuck in the process, because i can't save my staticmeshes properly anymore. Here is a screenshot: Click What happens is the following: I want to add/replace one of my staticmeshes as shown in the image. Nothing seems to be wrong, until i test my map. The model doesn't show up in game and when i restart the editor and open the staticmesh package, the models disappeard! This is very strange, because i save the packages after i edit them. I think it has something to do with the temp file not being completed or something like that. (My Harddrive has 5 gb space left, so that's not the problem). Do you guys know what problem i'm coping with? Paul |
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#2 |
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If you have a custom texture package, make sure it doesn't have the same name as your static mesh package (I usually put Tex and Mesh at the end of the file name to avoid this problem).
__________________
Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#3 |
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Registered User
Join Date: Sep. 12th, 2008
Posts: 6
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Thank you
Now it works again
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