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#1 |
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Registered User
Join Date: Feb. 13th, 2006
Posts: 6
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how can you make a mving sheet that kills you?
well i want to make a laser textured moving sheet to kill me. how do i do that? i don't seem to figure out anything.
btw its for unrealed 2.0 |
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#2 |
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Use an attach mover. Attach a couple triggers to it (with the special event thing that damages players) with whatever amount of damage you want to cause. Use insane numbers for instant death.
__________________
If a man lives dangerously, he is not afraid to die. If a man is not afraid to die, he is, strangely, free to live. |
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#3 |
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if you make the sides of the box with a transparent texture (cept where the beams are, duh) you could texture the mover rather than using a sheet.
If this is for Ut99, you could possibly make an X out of 2 sheets, deintersect them after texturing, move the red builder brush to the side and "add mover". If this is for 2k3-4 add the resulting brush then convert to mesh, select the mesh after adding it to your Mylevel package and add it back in as a mover. G'luck
__________________
If you're not having fun, you shouldn't be doing it. |
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#4 |
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Registered User
Join Date: Feb. 13th, 2006
Posts: 6
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thakns you guys!
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#5 |
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Registered User
Join Date: Feb. 13th, 2006
Posts: 6
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didnt work. can somebody explain that to me step by step?
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#6 |
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Registered User
Join Date: Feb. 13th, 2006
Posts: 6
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anyone helping me?
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#7 |
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Registered User
Join Date: Feb. 13th, 2006
Posts: 6
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i see no one's helping me
(pls someone explain it to me morer detailed pls! |
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#8 |
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Trigger (the one that will activate the mover):
EVENTS-Event=1 TRIGGER-ReTriggerDelay=as much as you want Mover: EVENTS-Tag=1 OBJECT-InitialState=TriggerOpenTimed Triggers (attached to the mover): EVENTS-Event=2 MOVEMENT-AttachTag=1 SpecialEvent: EVENTS-Tag=2 OBJECT-InitialState=KillInstigator or DamageInstigator SPECIALEVENT-Damage=as much as you want (if you chose DamageInstigator) |
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#9 |
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Registered User
Join Date: Feb. 13th, 2006
Posts: 6
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thank you rob now it worked (finally)
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