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#1 |
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Registered User
Join Date: Jan. 8th, 2005
Posts: 18
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FloatProperty Critical Error and other things
I was downloading new maps and inserting them into my Infiltration folder tonight, which worked fine the last several times I did so (at least for downloading map packs), but has now caused some sort of Critical Error whenever I try to play Infiltration.
I can get the startup menu to load, but after I click "Play Infiltration" and see the little picture, a tab comes up saying "Critical Error Can't find FloatProperty in file 'FloatProperty InfAdds.INFUT_ADD_Turret.FireDistFar' History: UObject::SafeLoadError <- UGameEngine::Init <- InitEngine" As far as I know, I didn't do anything unusual when moving the various files into their various folders. So...what did I do wrong and what should I do to fix it? Please, I'm not that tech-savvy, so layman's terms would be appreciated. I'm running Infiltration 2.9, by the way. And another thing that I doubt any of you can answer without more information is: Why is it that some of the maps I've downloaded work fine but others don't, saying something along the lines of "Cannot find file package 'x'" whenever I try to launch it? Thanks for the help. |
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#2 |
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On the second part: Some maps rely on certain texture packs, which might not be included in the DL or in not installed in the Infiltration/textures folder. Same goes for sounds etc.. If you name them somebody can tell where to find it.
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#3 |
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2 things come in mind:
- The map you just installed was buildt on an older INF version. The new version obviously has removed this property. Solution: move the .unr out of your maps folder, one by one, beginning with the last one you installed - You installed the "Enemy at the Gates"-map. This map, has a native-INF package onboard - InfAdds.u - from a VERY old INF version. Solution: remove any InfAdds.u from your UT/... folders and copy the original one from the INF-Zips to /UT/Infiltration/System/ You can find the InfAdds.u inside the INF-core zipfile. |
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#4 |
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Actually this property is still there.
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#5 |
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Registered User
Join Date: Jan. 8th, 2005
Posts: 18
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It's fixed now...the original problem was what Cleus mentioned because the Enemy at the Gates map was one of the maps I had recently installed.
In reference to Nukeproof, I belive one of the texture packs missing was something on the lines of "ferribul_x" I'm also missing the "Silver Ibex" and "Lian-x" texture packs...or something very similar to those names. Another question: How come whenever I play CTF (bots), and I either: 1. get the flag back to my base or 2. the round is over (and I have Auto-Change Location on) I become invisible and unable to do anything except wander around the map? Last edited by cloudairport; 17th Feb 2005 at 09:08 PM. |
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