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Old 5th Dec 2004, 11:08 AM   #1
Mychaeel
 
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Jailbreak 2004c: Bug fixes we've got already, so what about features?

Continued from this posting over in the support forum...

Quote:
Originally Posted by Trueblood
I never thought that when you said the private forums were always empty you would have to post out here xD but then again, how many read this?
Well, Zed has had his pessimistic moods now and then in the recent past. I don't think things are always as black as he occasionally painted them.

I think we've almost got enough new bug reports (and, more importantly, solutions) since the ECE release to warrant another Service Pack sometime in the near future. (Note I didn't say "in two weeks.")

Now, of course we'll fix bugs, but what about features? I'm not looking for things that radically change gameplay, but if there are any suggestions that would add to the fun of a match of Jailbreak, I'd like to hear about them. Things that come into my mind are...
  • Jail Fights Add-On -- there's even an unfinished version lying around somewhere, I think, so either someone could finish it, or it could be created from scratch. The idea is that jail-fighting players get awards for several kills in a row -- stuff that's fun like weapons, for example.
  • Spray Paint Mutator -- I've been working on a spray paint mutator (not specifically for Jailbreak, but certainly of good use there) that allows players to paint text and custom icons on walls. They could even be persistent across matches. It's about half-finished at the moment.

...and what's crossing your minds?
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Old 5th Dec 2004, 12:15 PM   #2
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Yeah, I can be a bit pessimistic. Nevermind

The CoreDev forum also has a Radar Addon floating about. It works, but suggestions for effects and improvements were never implemented. I think it would be good for this to be finished. For those with Dev access, click here

You could also officially include the NoJailKill and SpoilsOfVictory addons.

Are we going to include fixes to any maps? I'm thinking of the Oasis problem (also that antiportal bug CoolDude found a while ago), but maybe they arent sufficient to warrant a new version.
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Old 5th Dec 2004, 12:18 PM   #3
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I`d like to see the spray paint idea i have many evil ideas...clean of course, but evil

How about Jazzing up the sheild gun to make a full sheild that bumps players about?
All it would be is Alt fire would be a thin sheild that would cover the whole player, best to keep the reduced damage part BUT! if it were to touch a human player, it should send them flying at high speeds (think bumper cars) but the impact shouldnt hurt much (or not at all) because thats what primary fire is for
It would be great to bump people in jail "sumo style" without damage, maybe try and have "prisoner tennis" Also during the level, sneek up on campers and knock them off their high ledge and alllll the way down
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Old 5th Dec 2004, 03:25 PM   #4
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The spray paint mutator is a nice idea. I always love painting some smileys on the walls in half-life.
Of course we need some lama-pictures for Jailbreak.
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Old 6th Dec 2004, 12:05 PM   #5
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Quote:
Originally Posted by Angie
Of course we need some lama-pictures for Jailbreak.
why not advertise JELP at the mothership this way?
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Old 6th Dec 2004, 07:11 PM   #6
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That shield gun thingy sounds cool
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Old 7th Dec 2004, 08:42 AM   #7
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Quote:
Originally Posted by Angie
The spray paint mutator is a nice idea. I always love painting some smileys on the walls in half-life.
Of course we need some lama-pictures for Jailbreak.
Hehe...

The Spray Paint discussion is continued in this thread over in the Jailbreak Maps and Add-Ons forum.
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Old 6th Dec 2004, 09:30 PM   #8
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Quote:
Originally Posted by Trueblood
I`d like to see the spray paint idea i have many evil ideas...clean of course, but evil

How about Jazzing up the sheild gun to make a full sheild that bumps players about?
All it would be is Alt fire would be a thin sheild that would cover the whole player, best to keep the reduced damage part BUT! if it were to touch a human player, it should send them flying at high speeds (think bumper cars) but the impact shouldnt hurt much (or not at all) because thats what primary fire is for
It would be great to bump people in jail "sumo style" without damage, maybe try and have "prisoner tennis" Also during the level, sneek up on campers and knock them off their high ledge and alllll the way down
Or what about jail-specific weapons from a jail locker only, that get taken away on release? i.e. Chains, whips and maces etc...

Hmmm.... maybe i've had too many visits to Mrs Palm and her daughters -
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Old 7th Dec 2004, 11:24 AM   #9
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Quote:
Originally Posted by -=DARCHANGEL=-
Chains, whips and maces etc...
I think keeping the sheild gun would be a tinnie-weenie bit easyer to work with
Plus, thinking of an idea that can be used outside jail (remember, you want to stay OUT ) would be better.
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Old 5th Dec 2004, 05:21 PM   #10
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I like the spray paint idea too - the amount of time I spend in jail I could to a 5 stroke tally - hehehe.

Being able to carry across maps (maybe server stay resident) would be great. Leave a slogan on a wall for others and if the walls get too crowded, have the mutator settings clean it. Hmmmm..... Kilroy returns lol
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Old 6th Dec 2004, 08:25 PM   #11
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One suggestion I have is to reintroduce the gibbing result of a drawn arena match. One moment you're fighting, the next you've been teleported back into jail. I think the gibbing of the arena players is a good way to end the fight in a draw, rather than a teleportation.
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Old 6th Dec 2004, 09:27 PM   #12
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Quote:
Originally Posted by ZedMaestro
One suggestion I have is to reintroduce the gibbing result of a drawn arena match. One moment you're fighting, the next you've been teleported back into jail. I think the gibbing of the arena players is a good way to end the fight in a draw, rather than a teleportation.
Or another immediate re-match in a different arena?....
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Old 8th Dec 2004, 10:58 AM   #13
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There's the Get Out of Jail Free card. That needs a lot of work still, but it could be pretty cool
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Old 9th Dec 2004, 02:01 PM   #14
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what about 1 team gets the pick of the usual weapons, the other maybe get some basic weapons, like mentioned - chains, whips and maces etc.

The team with the basic weapons have to leg it and avoid capture and jail as long as poss - maybe with no chance of release.
Once everyone is found, the teams swap roles and have to avoid capture even longer.

maybe include some sort of anti camper to prevent long term camping?

or maybe the first person killed has to leg it with a basic weapon and has to aviod jail as long as poss, and the person who captures the hunted is then hunted and must last longest. Anyone killed stays in jail.

Not very well thought out but they are just ideas.
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Old 9th Dec 2004, 02:09 PM   #15
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Jailbreak with assault...with a pinch of lastman standing.. i like
but what about the poor buggers in jail who`ll have to wait for ages till the whole team get round up?
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Old 12th Dec 2004, 09:23 AM   #16
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they could all go in the arena? First to get x kills is set free? maybe force all the players to use the shield gun in the jail? same sort of idea?
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Old 12th Dec 2004, 09:34 AM   #17
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Mix it up with ONS too. No maybe that's going too far :S
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Old 20th Dec 2004, 07:32 AM   #18
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How about some JBIII style clientside configurable options:
- Automatically switch to Arena Cam when an arena match is starting
- Switch around the releasebutton colours (Here we go again :P )
- Automatically switch to the Scoreboard at the end of the game (nevermind this one, it's aready in)
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Old 24th Dec 2004, 07:17 AM   #19
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Yay Get out of jail free card, I came up with that idea ages ago. Also Jrubzjeknf still hasn't finished his custom celebration lines mut.
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Old 28th Dec 2004, 05:34 AM   #20
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Quote:
Originally Posted by The_Head
Yay Get out of jail free card, I came up with that idea ages ago. Also Jrubzjeknf still hasn't finished his custom celebration lines mut.
Sorry about the Bump, but the head has a point. CCL hasn't been finished and it would be best if that was included!

Also maybie there could be the possablity of having more than 2 people in an arena, so like its 2v2 or 4v4..., and only the survivers escape so like 2 reds die and all blues die, only the 2 reds get out. It could be non even teams if there isn't enough. Though will this be map specific, or an option in the game settings (or a mut)?
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