News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Recruitment

Thread Tools Display Modes
Old 23rd Feb 2004, 08:42 PM   #1
Dr_Strangelove's Avatar
Join Date: Apr. 1st, 2000
Location: US
Posts: 416
The next generation of Infiltration needs YOU!

As we at Sentry Studios rev up production on the next generation of Infiltration, we are going to need additional people in every area. At this time we are specifically looking for modelers, but we will also consider 2d artists, animators, sound artists, programmers, and mappers. So, get that portfolio together and send it over to Beppo.

Founded in the winter of 2000, Sentry Studios came together as a group of professional-minded individuals with a desire for high quality, realistic entertainment. With an unequaled attention to detail, projects like Infiltration will be the bedrock of class in future game titles. Our desire is to create innovative, pragmatic experiences in both a fantastic and realistic nature, providing inspirational environments that entertain and encompass.

Presently, we are continuing our development of a free project for the Unreal engine entitled Infiltration, which started for the original Unreal in early 1999. In it's current state, the Infiltration project is represented by modern day combat and is unique in itself, not only because of it's method of realism, but it's ability to present the player with situations in any part of the world. It's not limited to a specific genre, and as such, campaigns can be created with virtually any form of struggle in mind. A player might enjoy close quarter battles and select from a handful of urban-based missions, or prefer more open field combat with tanks and air support. Whether it's a localized skirmish or a full-blown war, Infiltration can provide the setting and the immersion.

Last edited by Dr_Strangelove; 24th Feb 2004 at 11:52 AM. Reason: more info on sentry studios and infiltration
Dr_Strangelove is offline   Reply With Quote
Old 24th Feb 2004, 06:05 AM   #2
Whats a FireSlash?
FireSlash's Avatar
Join Date: Feb. 3rd, 2001
Location: Central Ohio
Posts: 4,300

You should probably list what engine you are going to do this on. The usual design document and such are also missing.
Theory is when you know everything and nothing works.
Practice is when things work, and no one knows why.
Here we combine theory and practice.
Nothing works and no one knows why.
FireSlash is offline   Reply With Quote
Old 24th Feb 2004, 11:41 AM   #3
Dr_Strangelove's Avatar
Join Date: Apr. 1st, 2000
Location: US
Posts: 416
1) I am posting it here. What engine do you think we will be using (ut2kx)

2) We are not yet ready to publicly release exactly what we are working on, but it will still be under the Infiltration name, and be all about modern combat.
Dr_Strangelove is offline   Reply With Quote
Old 24th Feb 2004, 05:47 PM   #4
[SOB]bAd ChIcKeN
Free-Range Pain the Ass
[SOB]bAd ChIcKeN's Avatar
Join Date: Feb. 6th, 2001
Posts: 151
you have a poly count limit on submitted material Jeremy?

INF Fanatic since v. 1 (Unreal) (the Teams had Red and Blue Camos then )

Order your 2.9 CD's and T-Shirts here
[SOB]bAd ChIcKeN is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 03:21 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.

Copyright ©1998 - 2015, BeyondUnreal
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer