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#1 |
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Even Ground mutator (formerly DM Mixer)
Here it is, with revamped Configure screen. Let me know what to add before I do a final release. For those of you not familiar with this mutator:
Code:
Makes a few modifications to the way any gametype is played. These are the things it does:
Health:
Modifiable starting health - DOES NOT MEAN YOU HAVE MORE THAN 100 HEALTH! Getting hurt and
then getting health back will only raise you to 100
Regen can be turned on in Configure Mutator - at 100% gives you full health for each kill.
Shield:
Modifiable starting shield
If shield is turned on, killing someone while your health is greater than or equal to 100 will
recharge 10 shield units up to Starting Shield.
Adrenaline:
All removed
Can be enabled in Configure Mutator
Powerups:
All removed
HealthPacks can be turned on in Configure Mutator
HealthVials can be turned on from Configurre Mutator
Ammo restocking:
One Empty: When one gun is empty it is immediately restocked with ammo
All Empty: When all your guns are empty, they are all restocked with ammo (ignores grenades)
Regenerate: Regenerates ammo at 1 per (Ammo Rech. Rate) seconds
Pickups: Ammo Pickups appear throughout the level
**NEW**Health Options:
Normal: HealthPacks, Regaining life, HealthVials, and item placement are handled normally
Regenerate: Regaining life is decided by a percentage health increase per kill
Random: # of H. Packs HealthPacks are placed randomly throughout the level
Regen & Norm: The features of both Normal and Regeneration for those that want both healthpacks and regen
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. Last edited by Sir_Brizz; 22nd Aug 2003 at 08:09 PM. |
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#2 |
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You know what would be cool?
If you could code the game to make the power-ups droppable like damage amplifier if you frag some one who has it they would drop it as a new pickup item for some one else. Of course the time it was used would have to be subtracted from the time remaining. ![]() That would be cool though, I've always hated that there's no reward for fragging some one who has an advantage. Their should be at least the reward of the dropped "item of advantage" or power-up. |
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#3 | |
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Quote:
The only other thing I can think of that you could pick up from someone you frag is if they are using an adreneline power-up at the time you kill him. For instance, if you kill a flag carrier who's using speed, then you could pick that up. Don't know how this would work though.
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As usual, Ren is right. - Taleweaver As usual, Ren is right. - Al www.carpeimperium.com
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#4 | |
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Quote:
Man I loved that in Quake 3. As soon as someone got the damage amp...er, quad damage everyone tried to frag him instead of running away. It turned into a bloody mess of people getting splatted all over the place fighting for it. It was great, I would love to see a mutator like that.
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#5 | |
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Quote:
Done and done. I made this mutator is called Pinata2k3 after the UT mutator Pinata, which was one of my favorites. Boy was it a pain in the rear to make the Double Damage drop, though!!! Why they didn't make it an inventory item is beyond me!Get Pinata2k3 Here (UT2003HQ) Get Pinata2k3 Here (FilePlanet) Ya... since we're into mutator pimpage here anyway haha. Nice mut, btw, Brizz. Dunno how I missed it previously, but it will be on my computer come this evening.
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#6 |
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There is a mutator that does basically that called DropEverything made by Mysterial. Can't remember his website addy ATM though so if someone knows it
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#7 |
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Brizz -> where is the weapon-mount option?
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#8 | |
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Quote:
http://www.error691.com/mysterial/UTMods.htm I love the bots!!! (superbots) |
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#9 |
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Oopsy! Made a mistake and the config menu isn't working. Please redownload!
![]() Thrawn <-- I need more information about that, and I'll get it implemented. Give me an exact scenario in which it would be used and it will be in the next release.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#11 |
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ah now I've got it, that will take me 10 minutes LOL!
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#12 |
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Thanks Warden
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#13 |
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Blast another hold up...I don't know how to make the weapon mount client side in a netgame :/
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#14 |
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Oh hey, another request
Could you make it so that you had an entry box as to how many standard health pickup bases (not vials) were active in the level instead of "all" or "none" because I wanna use a single health base + Ultimate Health Bot in the Healthbot 1.10 mutator, but then it spawns all the vials and stuff... Not a biggie, but if ya got the time.... Thanks Brizz
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#15 |
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I can do that....only I don't think that I would be able to say turn on this one and off that one...it's gonna be HealthPacks on/off and HealthVials on/off.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#16 |
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Why not have an option to totally randomize all your options so each time you go to another level, the settings are completly changed. And even randomize the numbers if the ammo regen or whatnot is chosen. That would be neat.
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#17 |
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I could do that if enough people thought it would be cool...
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#18 |
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Thrawn: you have 2 options for Weapon Mount:
1) I can put in an option where you select the weapon you want to Auto-mount on respawn and when another weapon runs out of ammo, or 2) I can make it follow your weapon priorities exactly. Number 2 is alot easier, I have #1 working but it requires a certain amount of replication... If you choose #2 I will be done with the next version tomorrow night.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#19 |
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Number #2 will do just fine, because at least it will be mounting a weapon > the Assault Rifle. On my other idea, can you have it just randomly pick one health base to always regen and leave all the rest off, or are you saying that isn't possible? Great work so far, Brizz!
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#20 |
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I could possibly do that... It will be a bit difficult, and in everything but DM/TDM would be completely useless...unless you had healthbot of course. I'll give it a try. If it gets to be too much work I'll just stop doing it.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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