|
|
|
|
|
|
#1 |
|
Executing Pawns
I am making a map for UT JB (yes I know I’m a bit late) and in the Execution Sequence I would like some Skaarj to come in and kill the players. I’ve noticed that in other maps when some thing like this is done the creature has a JB at the start of their name (like JBKrall). I looked on JDN (I know it's currently for JB 2003) and found JBMonsterSpawner but this was locked and seemed useless, so where can I get these creatures, in particular the Skaarj.
Thanx. ~Mulch~
__________________
Last edited by Mulch_D; 6th Jul 2003 at 02:37 AM. |
|
|
|
|
|
|
#2 |
|
JBMonsterSpawner is for JB2003. In your actor class browser, go "open" and open the package JBSpecials.u - once you have opened this package go to actor > pawn > scripted pawn and expand any of the standard monsters to reveal the "JB" version (JBSkaarj etc)
|
|
|
|
|
|
|
#3 |
|
Thanx,
|
|
|
|
|
|
|
#4 | |
|
Quote:
__________________
|
||
|
|
|
|
|
#5 |
|
yeah, pink fluffy teddy bear, it'd suit you mulch
__________________
- sst website - rustys unreal tournament web - Shadow Productions -
![]() "Far away in this land I must go, out of the site of the one, a punishment sent from his hand, a hardship that no one should know. Now go, out of the site of the one, away in this land you must go." Chapter Four, Avenged Sevenfold |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|