News • UnrealEd • Files • Mods • FragBU • Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Tournament Series > Unreal Tournament 2003/2004

View Poll Results: Eh? EH?!
Yeah! Shut yo face yo f00! 2 40.00%
No! But you can still shut yo face yo f00! 3 60.00%
Voters: 5. You may not vote on this poll

Thread Tools Display Modes
Old 10th Mar 2002, 08:41 PM   #1
Re-edifying the post-panarchic duodonemy
Myrmidion's Avatar
Join Date: Jan. 28th, 2001
Location: Location: Location:
Posts: 798
Would you say the weapons of UT2 are too similar to that of UT?

Firstly, I'm gonna say that I feel there's no right or wrong to this, because each has ups or downs. Firstly, you've got the advantage of similar weapons being that they're tried and tested, and found to work well with each other, (heck, I believe the shotgun has been with ID 7 times now, although I'll need to check that out ).

(Incidentally, if a DE guy sticks his noggin in here -will the weapons have clips?- )

However, there is the possibility people might get bored with a set of core weapons, and people jumping in at the deep end might be at a disadvantage from people who've been using the weapons for about 2 years now.

I dunno, I was vaguely hoping for a completely new weaponset, but the current line-up seems solid
Dangerously tasty.
Myrmidion is offline   Reply With Quote
Old 10th Mar 2002, 11:40 PM   #2
Tetris L
Tetris L's Avatar
Join Date: Feb. 15th, 2000
Location: Germany
Posts: 3,136
One of the things I liked about U2 are the unique and completely new weapons. I would have loved to play with them in multiplayer. A Mindclaw, Takkra, Skaarjclaw, ... would have been a nice change over the 746th iteration of the AssaultRifle, Rocketlauncher, Shotgun and SniperRifle.

The link gun sounds very interesting. I'm really looking forward to that.

I hope DE come up with a lot of new and unique "combo" weapon modes for the UT2 weapons.
¤ Tetris L ¤ The L-shaped Tetris Block, not the pansy 4x1 Block ¤
Tetris L is offline   Reply With Quote
Old 10th Mar 2002, 11:53 PM   #3
Dork online, since '99
Šork's Avatar
Join Date: Jun. 19th, 2001
Location: Switzerland
Posts: 323
How difficult is it likely to be to mod the Unreal II weapons for use in UT2?
I play games to see purty stuff.
Šork is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 03:28 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.

Copyright ©1998 - 2015, BeyondUnreal
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer