According to Gamasutra, noted Unreal Engine developer (and of Eternal Darkness and Metal Gear Solid: Twin Snakes fame) Silicon Knights has licensed Anark Gameface technology for creating the user-interface for their new games.
Anark Gameface is a bundle of two technologies for streamlining the creation of both the front end user interfaces and the in-game user interfaces. The first is Anark Studio, an artist-friendly authoring environment. The second is Anark Format SDK, a toolkit for transferring data out of Anark Studio and into game engines. The result is a content pipeline that lets artists create UIs, reducing the need for programmer involvement.
"After signing to exclusively develop on the Unreal 3 game engine, we realized that we would need an effective tool that would allow our UIs to equal the in-game experience," said Silicon Knights CEO Denis Dyack. "After an extensive evaluation, we were confident that Anark Gameface would be the perfect technological fit."
Anark Gameface is a bundle of two technologies for streamlining the creation of both the front end user interfaces and the in-game user interfaces. The first is Anark Studio, an artist-friendly authoring environment. The second is Anark Format SDK, a toolkit for transferring data out of Anark Studio and into game engines. The result is a content pipeline that lets artists create UIs, reducing the need for programmer involvement.
"After signing to exclusively develop on the Unreal 3 game engine, we realized that we would need an effective tool that would allow our UIs to equal the in-game experience," said Silicon Knights CEO Denis Dyack. "After an extensive evaluation, we were confident that Anark Gameface would be the perfect technological fit."