That was a good point about the controls, but I am perplexed by his failure to mention the growing trend to have the "look stick" inverted by default, so when you push up you look down.
That video was very entertaining, but hardly so in depth that it should mention a tiny "issue" like that.
If you ask me, pushing the stick forward you should make you look down, just like it does in real life, with machines like airplanes and of course actual humans, or whatever else has a head.
(If you tilt your head backward and end up looking down... go see a doctor!)
DN3D had it right calling the alternative "inverted", Quake did not.
Still, I just correct it for whatever game I just started playing once, and never even think about it again.
Hardly suitable material for this video, which again, I found very amusing.
The new Turok didn't seem like it'd be bad, the videos of gibs looked cool, but it wasn't very attractive to me overall.
Reviews such as this don't help making me want to pick it up.