Terrain Problems

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o-mikey-o

New Member
Nov 17, 2008
5
0
0
Hey all.. just having a few problems with unreal (as always lol)

anyhow im currently running through a few tutorial on how to make an effective terrain.. its taken me some time but ive finally been able to create one.. but whenever i close the project, after saving it of course, and then reopen it.. it tells me it cannot open the terrain due to no references or something :(

can anyone tell me how i can save the terrain please? i dont think i can take another messege telling me its gone
 

Sm1key

StargateUnreal
Jan 22, 2008
42
0
0
39
The Netherlands
www.stargateunreal.com
what are you using?

I normaly use Grayscale 8 bit maps on photoshop fix some kinda cool sealevel based map terain and save it as 8bit grayscale .bmp ..
Then i use TerraEdit to inport it and save it as an T3d file what i can inport in to unrealed.. .. just the only thing then is to select the texture and hit past or intersect/deintersect whatever you want... :)
good turt @ http://www.oldunreal.com/editing/TCUERG.zip its the full unreal ed references.. with turts and images.. also about terains..
 
Last edited:

Angel_Mapper

Goooooooats
Jun 17, 2001
3,532
3
38
Cape Suzette
www.angelmapper.com
The terrain heightmap and layers are saved as textures, so if you didn't save whatever package you put them in then they will be lost. I recommend putting the package name as mylevel so they will be saved inside the map file itself.