UT2kX UT2003 Style Mutator Pack for UT2004

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GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Here's a video description of the mod:

[m]http://www.youtube.com/watch?v=ooHa63LgATk[/m]

And here's a description in text:

This is a mutator pack that brings some largely-missed elements from Unreal Tournament 2003 to UT2004. There are currently 8 mutators in this pack:

1. Shock Core Display Fix: Changes the appearance of the Shock Cores. You can see the difference here:
UT2004 without the fix - UT2004 with the fix:
shock1rf6.png
shock2kv8.png


2. UT2003 Weapons: Adds the functionality, meshes and sounds of UT2003 weapons. Description of each:
All of the weapons have been changed in one way or another to closely resemble their UT2003 counterparts. All the pickups now also have the UT2003 spawn effect, and all the weapons fade out with a combined UT2003 and UT2004 effect. Here are the actual changes made to the weapons:
1. Translocator - Changed the meshes, the beacon also has a new mesh, and the maximum number of translocator charges has been decreased to 5.
2. Shield Gun - Changed the alt fire sound, it also uses less charges when you use it initially, allowing you to use it longer.
3. Assault Rifle - Changed the meshes, now it shares ammunition with the Minigun, and the maximum grenade amount has been decreased to eight. The alt fire sound has been changed as well.
4. Bio Rifle - Changed the switch and fire sounds, the damage has been increased, and the alt fire now travels further.
5. Shock Rifle - Changed the meshes, firing sounds. Now it seems to resemble a Laser Rifle.
6. Link Gun - The Link Gun Projectile has been kept from the deleted mutator, the sounds have been changed, the meshes were changed, the maximum ammo has decreased to half, but the primary fire no longer uses 2 shots and the alt fire drains ammo slower as well. Generally you just get more ammo from pickups and can use it longer.
7. Flak Cannon - Fire sounds were changed, the fire rate has increased a bit, the maximum ammo has been doubled.
8. Rocket Launcher - Fire sounds were changed, it is now harder to lock on opponents.
9. Lightning Gun - Fire sound was changed, the rate of fire has been decreased, the Classic Sniper Rifles are all replaced with Lightning Guns.
10. Super Shock Rifle - Changed fire sounds and the mesh.
Here are a few screenshots:
[screenshot]http://img171.imageshack.us/img171/7485/link2cd1.png[/screenshot]
linkpy5.png




3. SuperJump Combo: Adds a SuperJump Adrenaline combo that lets you jump higher and gives more air control. It compensates the lack of Jump Boots in UT2003/UT2004. This is how far you can jump with it (and the thrust effect):


4. Instagib: The Instagib mutator that uses UT2003 Super Shock Rifle and translocator.

5. Zoom Instagib: Same, but with zoom.

6. Winner Taunts: Bots who are victorious will do a victory dance or a taunt.

7. Extra Functionality: Adds UT2003 spawn, teleport effects and sounds, death phrases ("Nice!") and UT2003 ragdoll sounds.

8. Extra Announcements: Adds additional announcements when using the UT2003 Full announcer, such as "Averted!", "Squeeze Play!" and "Blue Pass Completed!"

Known bugs:
- The thrust effect of Super Jump lasts for 30 seconds regardless if you take more adrenaline.
- Online, the ragdoll sounds are not applied, and the death phrases become those of juggernauts only.
- The pack could also contain a mutator for extra fast weapon switching and Alternate HUDs.

Changelog from RC1:
[RC2.0] + Added the UT2003 Full announcer to the pack, which uses a lot more announcements than the original.
[RC2.0] + Added the [UT2003 Style] Extra Functionality mutator that enables death phrases, UT2003 teleportation effects and sounds as well as UT2003 ragdoll sounds.
[RC2.0] + Added the [UT2003 Style] Extra Announcements mutator that adds hooks for some extra announcements for use in Double Domination and Bombing Run.
[RC2.0] ! The Redeemer guided missile now uses the UT2003 HUD (oval) instead of the UT2004 one.
[RC2.0] * Double Damage now uses correct UT2003 sounds when nearly exhausted.
[RC2.0] ! Small shields now stack.
[RC2.0] * The Bio Rifle alt fire now travels as far as the primary fire, regardless of blob size.
[RC2.0] * The instagib mutators now properly use the UT2003 translocator.
[RC2.0] # Reverted the sounds of the Onslaught weapons, as they were not fitting.
[RC2.0] ! The UT2003 weapons now use UT2003 icons (white outlines).
[RC2.0] * The Winner Taunts mutator now uses a lot more reliable way of playing the taunts.
[RC2.0] * Removed overlooked log statements to keep the logs clean.
[RC2.0] * The Link Gun alternate fire now animates properly.
[RC2.0] & Performed online tests, and the mod is now network-ready.
[RC2.0] * Cleaned up and updated the readme.

Download (RC2.0):
http://greatemerald.xmpcommunity.co...t-2004-mods/62-ut2003-style-mutator-pack.html


The official readme follows:
************************************************** ************************************************** ***********
Readme for UT2003 Style mutator pack for Unreal Tournament 2004
************************************************** ************************************************** ***********

*NOTE: For best results, WordWrap needs to be enabled.*

-------------------
GENERAL INFORMATION
-------------------

Authors: GreatEmerald
Release Date: 2008 07 02
Last Update: 2012 08 24
Archive Name: UT2003-style_mutator_pack.zip
Archive Size: 16,6 MiB unpacked
Version: Release Candidate 2.0


-----------------
MUTATOR INFORMATION
-----------------

Mutator Names: (1) [UT2003 Style] Shock Core display fix, (2) [UT2003 Style] UT2003 Weapons, (3) [UT2003 Style] SuperJump Combo, (4) [UT2003 Style] Winner taunts, (5) [UT2003 Style] InstaGib, (6) [UT2003 Style] Zoom InstaGib, (7) [UT2003 Style] Extra Announcements, (8) [UT2003 Style] Extra Functionality
Game: Unreal Tournament 2004
Compatibility: (1) Full, (2) Partial, (3) Full, (4) Full, (6) Partial, (7) Partial, (8) Full


------------
CONSTRUCTION
------------

Base: Made from scratch
Build Time: Quite a lot. Surely a few months.
Editors Used: PSPad, UDE, Geany
Compilers Used: UCC, MonkeyBuild, UDE
Known Issues:
- The thrust effect of Super Jump lasts for 30 seconds regardless if you take more adrenaline.
- Online, the ragdoll sounds are not applied, and the death phrases become those of juggernauts only.
- The pack could also contain a mutator for extra fast weapon switching and Alternate HUDs.


------------
REQUIREMENTS
------------

Unreal Tournament 2004.


------------
INSTALLATION
------------

Unzip this package and the folders in their respective folders in your UT2004 directory. For example, System contents go to UT2004/System. Confirm overwrite of files when asked.
Additionally, open your User.ini file, and under the heading [GUI2K4.UT2K4ServerLoading] add these lines:

Backgrounds=LadderShots.BRMoneyShot
Backgrounds=LadderShots.CTFMoneyShot
Backgrounds=LadderShots.DOMMoneyShot
Backgrounds=LadderShots.TeamDMMoneyShot
Backgrounds=LadderShots.BRShot
Backgrounds=LadderShots.CTFShot
Backgrounds=LadderShots.DOMShot
Backgrounds=LadderShots.TeamDMShot
Backgrounds=LadderShots.ChampionshipShot
Backgrounds=UT2003Interface.Backgrounds.bg01
Backgrounds=UT2003Interface.Backgrounds.bg02
Backgrounds=UT2003Interface.Backgrounds.bg03
Backgrounds=UT2003Interface.Backgrounds.bg04
Backgrounds=UT2003Interface.Backgrounds.bg05
Backgrounds=UT2003Interface.Backgrounds.bg06
Backgrounds=UT2003Interface.Backgrounds.bg07
Backgrounds=UT2003Interface.Backgrounds.bg08
Backgrounds=UT2003Interface.Backgrounds.bg09
Backgrounds=UT2003Interface.Backgrounds.bg10
Backgrounds=UT2003Interface.Backgrounds.bg11

Then change one of the Backgrounds=2k4Menus.Loading.loadingscreen2 to Backgrounds=2k4Menus.Loading.loadingscreen3 to fix a typo that didn't allow you to see the XAN starting screen.

To get the original UT2003 HUD, download and install Alternate HUDs from https://dl.dropbox.com/u/9834076/Alternate_HUDs-beta1.4.zip or another mirror. Use the "Alternate HUDs" mutator, not the "UT2003 HUD" mutator, as the latter is not true to the original.


-----------
DESCRIPTION
-----------

Currently has eight mutators.
[UT2003 Style] Shock Core display fix mutator makes the Shock Core look like the ones in UT2003 and UC, just with the proper UT2004 scale (instead of the fat default Shock Core model). Works as a server package, too.
[UT2003 Style] UT2003 Weapons replaces all the weapons in UT2004 with their UT2003 counterparts. The main changes are in sound and functionality. See the Weapons section for more details.
[UT2003 Style] SuperJump Combo adds the Unreal Tournament 2003 Beta SuperJump adrenaline combo that is the adrenaline equivalent of the Jump Boots.
[UT2003 Style] Winner Taunts makes bots play a taunting animation at the end of a round if they have won.
[UT2003 Style] InstaGib and [UT2003 Style] Zoom InstaGib are Intagib mutators that use the UT2003 super shock rifles and translocators.
[UT2003 Style] Extra Announcements adds additional announcements (like "Blue pass completed!" and "Averted!") when using the UT2003 Full announcer.
[UT2003 Style] Extra Functionality adds certain elements from UT2003 that are not dependent on the weapons, such as the UT2003 spawning and translocation effects, death phrases and UT2003 ragdoll impact sounds.

In addition, the pack includes an announcer, "UT2003 Full", which uses more of the announcements. These additional announcements were in the game already, just unused up to this point.
Also, the included xplayersL1.upl file unlocks UT2003 bots (with a larger variety of names). There are also extra backgrounds included to be used as additional loading screens; see the installation section about how to install them.

The main release thread (check for updates) is here: http://forums.epicgames.com/showthread.php?t=617223


-------
WEAPONS
-------
All of the weapons have been changed in one way or another to closely resemble their UT2003 counterparts. All the pickups now also have the UT2003 spawn effect, and all the weapons fade out with a combined UT2003 and UT2004 effect. Here are the actual changes made to the weapons:
1. Translocator - Changed the meshes, the beacon also has a new mesh, and the maximum number of translocator charges has been decreased to 5.
2. Shield Gun - Changed the alt fire sound, it also uses less charges when you use it initially, allowing you to use it longer.
3. Assault Rifle - Changed the meshes, now it shares ammunition with the Minigun, and the maximum grenade amount has been decreased to eight. The alt fire sound has been changed as well.
4. Bio Rifle - Changed the switch and fire sounds, the damage has been increased, and the alt fire now travels further.
5. Shock Rifle - Changed the meshes, firing sounds. Now it seems to resemble a Laser Rifle.
6. Link Gun - The Link Gun Projectile has been kept from the deleted mutator, the sounds have been changed, the meshes were changed, the maximum ammo has decreased to half, but the primary fire no longer uses 2 shots and the alt fire drains ammo slower as well. Generally you just get more ammo from pickups and can use it longer.
7. Flak Cannon - Fire sounds were changed, the fire rate has increased a bit, the maximum ammo has been doubled.
8. Rocket Launcher - Fire sounds were changed, it is now harder to lock on opponents.
9. Lightning Gun - Fire sound was changed, the rate of fire has been decreased, the Classic Sniper Rifles are all replaced with Lightning Guns.
10. Super Shock Rifle - Changed fire sounds and the mesh.


-------
CREDITS
-------

Thanks to Unreal Development Network (UDN) for listing the ConsoleCommand function; Epic Forums community for providing help and answers (especially Wormbo, meowcat and Siberion). Huge thanks to Leo (T.C.K.) for giving me the working SuperJump code.


---------
CHANGELOG
---------

[b1.0] + Created the first version of my first public mod. Wee.
[b2.0] + Added the [UT2003 Style] Link Gun Projectile mutator. Enjoy.
[b2.0] @ Renamed LostItemsV1 to LostItemsV2 due to Version Mismatches.
[b3.0] + Added the [UT2003 Style] SuperJump Combo mutator.
[b3.0] * Fixed the issue with the Shock Core Display Fix which required restart to play online.
[b3.0] @ Renamed LostItemsV2 to LostItemsV3 due to Version Mismatches.
[b4.0] + Added the [UT2003 Style] UT2003 Weapons mutator.
[b4.0] - Deleted the [UT2003 Style] Link Gun Projectile mutator as the new mutator obsoletes it.
[b4.0] + Added the [UT2003 Style] Winner Taunts mutator. Still early beta.
[b4.0] + Added the [UT2003 Style] Instagib and Zoom Instagib mutators.
[b4.0] + New (old actually), better looking spawn and fade out effects.
[b4.0] ! Unlocked the xplayersL1.upl file so the bots would also have UT2003 bot names.
[RC1.0] * Fixed weapons replacing unknown weapons with Link Guns.
[RC1.0] * Mine layer weapon pickups now give Mine layers instead of AVRiLs.
[RC1.0] * Minigun and Assault Rifle now really shares ammo between them.
[RC1.0] * When UT2003 Weapons and Shock Core Fix mutators are used together, Shock Cores no longer float.
[RC1.0] * Translocator beacon now has the right team trail.
[RC1.0] * Blue team Translocator now has the right glass texture.
[RC1.0] ! The package name has been changed to UT2003Style so it would resemble the package better.
[RC2.0] + Added the UT2003 Full announcer to the pack, which uses a lot more announcements than the original.
[RC2.0] + Added the [UT2003 Style] Extra Functionality mutator that enables death phrases, UT2003 teleportation effects and sounds as well as UT2003 ragdoll sounds.
[RC2.0] + Added the [UT2003 Style] Extra Announcements mutator that adds hooks for some extra announcements for use in Double Domination and Bombing Run.
[RC2.0] ! The Redeemer guided missile now uses the UT2003 HUD (oval) instead of the UT2004 one.
[RC2.0] * Double Damage now uses correct UT2003 sounds when nearly exhausted.
[RC2.0] ! Small shields now stack.
[RC2.0] * The Bio Rifle alt fire now travels as far as the primary fire, regardless of blob size.
[RC2.0] * The instagib mutators now properly use the UT2003 translocator.
[RC2.0] # Reverted the sounds of the Onslaught weapons, as they were not fitting.
[RC2.0] ! The UT2003 weapons now use UT2003 icons (white outlines).
[RC2.0] * The Winner Taunts mutator now uses a lot more reliable way of playing the taunts.
[RC2.0] * Removed overlooked log statements to keep the logs clean.
[RC2.0] * The Link Gun alternate fire now animates properly.
[RC2.0] & Performed online tests, and the mod is now network-ready.
[RC2.0] * Cleaned up and updated the readme.

----------------
CHANGELOG LEGEND
----------------

* Fixed
+ New
- Deleted
! Changed
@ Renamed
# Restored
& Statement


-----------
PERMISSIONS
-----------

You MAY use this mutator as a base for other mutators.

You MAY NOT commercially exploit this mutator, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet, FIDO, Magazine Covers, local BBS etc.), provided you include this file and leave the archive intact.


----------------
COPYRIGHT NOTICE
----------------

UT2003 Style mutator pack is Copyright (c) 2008-2010 and 2012 by GreatEmerald.

Unreal Tournament 2003 (c) 2002 Epic Games, Inc. and Digital Extremes. All Rights Reserved. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.

Unreal Tournament 2004 (c) 2004 Epic Games, Inc. and Digital Extremes. All Rights Reserved. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.
 
Last edited:

xMurphyx

New Member
Jun 2, 2008
1,502
0
0
liandri.darkbb.com
Did you just switch the model of the shock ammo? Because I tried that with the adrenalin pickups in my map and it didn't work online either. I had to create a subclass of the adrenalin and change the model there. The disadvantage is that mutators that change the adrenalin pickup won't change mine (I think. Haven't tried it). Is that the reason you left it online incompatible?
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Yes. For online, you should either use the UT2003 weapons mutator or the server Shock Core Fix, which is scheduled for the next UT2003 Style mutator pack release.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Update! It's now a Release Candidate 1. This update was actually just a fair bit of bug fixes, almost no radical changes at all. Here's the changelog:

[RC1.0] * Fixed weapons replacing unknown weapons with Link Guns.
[RC1.0] * Mine layer weapon pickups now give Mine layers instead of AVRiLs.
[RC1.0] * Minigun and Assault Rifle now really shares ammo between them.
[RC1.0] * When UT2003 Weapons and Shock Core Fix mutators are used together, Shock Cores no longer float.
[RC1.0] * Translocator beacon now has the right team trail.
[RC1.0] * Blue team Translocator now has the right glass texture.
[RC1.0] ! The package name has been changed to UT2003Style so it would resemble the package better.

New link: http://files.filefront.com/13386568

I'll host an UMOD version soon. Enjoy!
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Version RC2.0 has been released! Here's a preview video of the mod up to this point:

[m]http://www.youtube.com/watch?v=ooHa63LgATk[/m]

This is the changelog since the last version:

[RC2.0] + Added the UT2003 Full announcer to the pack, which uses a lot more announcements than the original.
[RC2.0] + Added the [UT2003 Style] Extra Functionality mutator that enables death phrases, UT2003 teleportation effects and sounds as well as UT2003 ragdoll sounds.
[RC2.0] + Added the [UT2003 Style] Extra Announcements mutator that adds hooks for some extra announcements for use in Double Domination and Bombing Run.
[RC2.0] ! The Redeemer guided missile now uses the UT2003 HUD (oval) instead of the UT2004 one.
[RC2.0] * Double Damage now uses correct UT2003 sounds when nearly exhausted.
[RC2.0] ! Small shields now stack.
[RC2.0] * The Bio Rifle alt fire now travels as far as the primary fire, regardless of blob size.
[RC2.0] * The instagib mutators now properly use the UT2003 translocator.
[RC2.0] # Reverted the sounds of the Onslaught weapons, as they were not fitting.
[RC2.0] ! The UT2003 weapons now use UT2003 icons (white outlines).
[RC2.0] * The Winner Taunts mutator now uses a lot more reliable way of playing the taunts.
[RC2.0] * Removed overlooked log statements to keep the logs clean.
[RC2.0] * The Link Gun alternate fire now animates properly.
[RC2.0] & Performed online tests, and the mod is now network-ready.
[RC2.0] * Cleaned up and updated the readme.

Download the mod here:

http://greatemerald.xmpcommunity.co...t-2004-mods/62-ut2003-style-mutator-pack.html

Enjoy!
 
Apr 11, 2006
738
0
16
Version RC2.0 has been released! Here's a preview video of the mod up to this point:

[m]http://www.youtube.com/watch?v=ooHa63LgATk[/m]

This is the changelog since the last version:



Download the mod here:

http://greatemerald.xmpcommunity.co...t-2004-mods/62-ut2003-style-mutator-pack.html

Enjoy!

Interesting stuff, but I would like to mention that a 30 minute video is pretty dang long just to go over these changes. Felt like you could've discussed it all in 5-10 minutes with more judicious gameplay footage and voiceover.
 

SkaarjMaster

enemy of time
Sep 1, 2000
4,870
8
38
Sarasota, FL
some changes good, some bad

OK, so you have a lot of the sounds changed back to the way they were in UT2003 or in some odd cases the way they should have been in UT2003. Are the sounds for some of the weapons really that bad in UT2004 compared to UT2003? Are some of the meshes really that screwed up? I thought UT2004 was made to improve upon some of the screw ups in UT2003. Or is this just a matter of personal taste?
 
Apr 11, 2006
738
0
16
OK, so you have a lot of the sounds changed back to the way they were in UT2003 or in some odd cases the way they should have been in UT2003. Are the sounds for some of the weapons really that bad in UT2004 compared to UT2003? Are some of the meshes really that screwed up? I thought UT2004 was made to improve upon some of the screw ups in UT2003. Or is this just a matter of personal taste?

Watch the video, he explains it all in detail.
Personally I think the UT2003 Minigun is a clear improvement sound-wise over UT2004s. The Link Gun is fairly different. The Shock Rifle from UT2003 is noticeably worse, and almost everything else is a wash.

Some of the balance changes going from UT2003 to UT2004 were pretty significant though. And UT2004's HUD is far superior to UT2003's in my opinion.