I've been playing unreal since the original- and I am very pleased to hear that there is a new UT under works. One aspect that I believe has been missing in many a FPS is "destructable environments". Obviously previous technologies haven't allowed for such extravagant ideas, but now that they are, I just can't wait. I adore the idea of shooting some rockets at an overhang only to create a mini-avalanche which would squish any unsuspecting victims, or blowing a hole in a wall to open up a new entrance on an enemy base.. I mean the weapons in unreal are so high-powered, it would be nice to see them seriously affect the surrounding environments..
However what I would like to see is a much more lethal environment, impact hammering someone stomach first into a spike on a wall.. or better yet, a bed of spikes, a meat grinder, massive cogs.. the list goes on and on, and knowing the imagination of the Unreal team, who knows what they can come up with. With this idea I would like to have the ability to blow a hole in the floor or wall to open up entirely new areas, fitted with numerous booby traps, designed to kill. Epic could easily borrow some ideas from Midway's Mortal Kombat: Deception (although a poor fighter, some of the concept were brill imho), smashing someone through a wall, and then have them land in some crazy metal pressing machine.. Imagine yourself on one of those outerspace stations, smashing a hole in the roof to expose the "universe", creating a vacuum, which can suck your enemies out into the void.. Or maybe some "alive" environments- blowing a hole in the floor to reveal some ancient dragon den, equipped with its very own fire breathing motherF8cker that wants YOU for dinner.. If the environment can be your enemy, then it can also be you greatest asset to victory..
what do you think?
However what I would like to see is a much more lethal environment, impact hammering someone stomach first into a spike on a wall.. or better yet, a bed of spikes, a meat grinder, massive cogs.. the list goes on and on, and knowing the imagination of the Unreal team, who knows what they can come up with. With this idea I would like to have the ability to blow a hole in the floor or wall to open up entirely new areas, fitted with numerous booby traps, designed to kill. Epic could easily borrow some ideas from Midway's Mortal Kombat: Deception (although a poor fighter, some of the concept were brill imho), smashing someone through a wall, and then have them land in some crazy metal pressing machine.. Imagine yourself on one of those outerspace stations, smashing a hole in the roof to expose the "universe", creating a vacuum, which can suck your enemies out into the void.. Or maybe some "alive" environments- blowing a hole in the floor to reveal some ancient dragon den, equipped with its very own fire breathing motherF8cker that wants YOU for dinner.. If the environment can be your enemy, then it can also be you greatest asset to victory..
what do you think?