UE3 - UDK Changing things about the player...

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Hyper_Shado

aspiring CS Major
Dec 7, 2009
11
0
0
Hi, know how in Whizzle they started with just a ball and gave it controls, physics, etc. to become a full-fledged character? I'm trying to do something like that with a wheel. However, I'm not sure where to start - do I need to create bones for the Wheel? I don't see menus for things like editing physics and such on Static Meshes...

Also, this might be a pointless question since I haven't tried it yet, but is there some way to transform a character by the press of a button (e.g. I want to transform my running character into the wheel)?
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
83
48
The full source code for Whizzle was released. Looking through that might be helpful.
 

Hyper_Shado

aspiring CS Major
Dec 7, 2009
11
0
0
Oh, so I have to write code for such a thing? There's no easy menu to set up movement speed and such?