We're running the latest registered runtime (2226.20.02) and have http server redirects working (finally!). Unfortunately, it does not seem to want to work with compression.
We've stored the map, texture, and static mesh packages on an IIS web server, set the u, .usx, etc. MIME types, and set the appropriate lines in the .ini files according to the various posts you'll find if you google for "unreal server redirect".
In the following section in the ue2runtime.ini file:
[IpDrv.HTTPDownload]
RedirectToURL=http://ourserver.at.gatech.edu/
UseCompression=False
you'll notice that we've turned off compression. Our server redirection does NOT work if we turn on compression! Runs like a champ without it, but with our packages getting larger and larger this is becoming a serious problem.
If we "ucc compress" the appropriate files and put them on the server, set the "UseCompression=" line to "True", and restart the server we get
DevNet: Received invalid file request
errors in the ucc.log file. The webserver log shows that it transfers about a quarter of the map file before crapping out, and it CONSISTENTLY transfers that same amount every time. It's almost as if there's a line in an .ini file somewhere that says, "MaxFileSizeToTransferViaHTTP=65000" or something.
Can anybody confirm that they got server redirection working with compressed files?
Thanks!
We've stored the map, texture, and static mesh packages on an IIS web server, set the u, .usx, etc. MIME types, and set the appropriate lines in the .ini files according to the various posts you'll find if you google for "unreal server redirect".
In the following section in the ue2runtime.ini file:
[IpDrv.HTTPDownload]
RedirectToURL=http://ourserver.at.gatech.edu/
UseCompression=False
you'll notice that we've turned off compression. Our server redirection does NOT work if we turn on compression! Runs like a champ without it, but with our packages getting larger and larger this is becoming a serious problem.
If we "ucc compress" the appropriate files and put them on the server, set the "UseCompression=" line to "True", and restart the server we get
DevNet: Received invalid file request
errors in the ucc.log file. The webserver log shows that it transfers about a quarter of the map file before crapping out, and it CONSISTENTLY transfers that same amount every time. It's almost as if there's a line in an .ini file somewhere that says, "MaxFileSizeToTransferViaHTTP=65000" or something.
Can anybody confirm that they got server redirection working with compressed files?
Thanks!