Alexander L. Fernández of Streamline Studios, co-conspirator to UT2004, was recently quizzed by HomeLAN Fed's news guru, JCal, on the state of the gaming union in 2004 and also looked ahead to 2005. Here's one to get you started:
HomeLAN - Overall, what do you feel was the most significant thing that happened in 2004 in the video and PC game industry?
Alexander L. Fernández - The closure and consolidation of several game studios based in the states and in the UK. The continuing closure and consolidation is creating a vacuum that will no doubt be filled with larger development houses capable of running multi-tiered projects. The real questions will be which of these studios will be capable of completing these massive titles on time and how the end user experience will ultimately be delivered. A lot more time on pre-production will become necessary and how they utilize external resources will make a large difference. Finally, the little guys, well there are not many of them left and the barrier to entry continues to rise. 2005 will bring its fare share of drama for sure.
HomeLAN - Overall, what do you feel was the most significant thing that happened in 2004 in the video and PC game industry?
Alexander L. Fernández - The closure and consolidation of several game studios based in the states and in the UK. The continuing closure and consolidation is creating a vacuum that will no doubt be filled with larger development houses capable of running multi-tiered projects. The real questions will be which of these studios will be capable of completing these massive titles on time and how the end user experience will ultimately be delivered. A lot more time on pre-production will become necessary and how they utilize external resources will make a large difference. Finally, the little guys, well there are not many of them left and the barrier to entry continues to rise. 2005 will bring its fare share of drama for sure.