Problem: When I play a hectic map (Niven, Thorns, Mcswartzly) with alot of players for a long time (30+ minutes) my rockets and other firing effects start disappearing. A couple minutes longer and my guns stop showing up in my hud. A couple minutes after that the other players dissappear. I can move/shoot/kill as normal the whole time but can't really see what I'm doing. My ping/PL stays the same through the whole thing. This has hapened on many servers.
Setup: P3-600, 384K RAM, V770 Ultra using Detonator 6.47 drivers currently but problem has been there with previous drivers too. I'm running D3D at 1024x768, 32-Bit.
SkinDetail=Medium
TextureDetail=High
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
DescFlags=9
dwDeviceId=40
dwVendorId=4318
UseVSync=False
Description=NVIDIA RIVA TNT2/TNT2 Pro
UseVideoMemoryVB=False
UseAGPTextures=False
Use32BitZBuffer=True
UseVertexFog=False
What I've tried and didn't work:
-"flush" command at console
-Rambooster utility to clear up some RAM
-feigning death and staring at floor for a while
Any ideas how I can fix this?
Setup: P3-600, 384K RAM, V770 Ultra using Detonator 6.47 drivers currently but problem has been there with previous drivers too. I'm running D3D at 1024x768, 32-Bit.
SkinDetail=Medium
TextureDetail=High
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
DescFlags=9
dwDeviceId=40
dwVendorId=4318
UseVSync=False
Description=NVIDIA RIVA TNT2/TNT2 Pro
UseVideoMemoryVB=False
UseAGPTextures=False
Use32BitZBuffer=True
UseVertexFog=False
What I've tried and didn't work:
-"flush" command at console
-Rambooster utility to clear up some RAM
-feigning death and staring at floor for a while
Any ideas how I can fix this?