This has, without a doubt, been suggested a score of times, but now I'm adding my voice to the damn crowd.
Some civilians in Infiltration would be great... unarmed bots who run from gun shots gun toting soldiers would add an element of risk to your game play -- a terrified civilian could very well give away a stealthy soldier's position.
You could even edit the pathnodes to make "cower points", where the bots will hide and duck and cower (like corners, under tables, etc.) -- they could run to the nearest safe cower point and stick around there.
Somebody could make a few different models (male and female/adult and child) and a variety of skins -- scientists and technicians in a laboratory or military facility, peasants in a village, etc.
Some civilians in Infiltration would be great... unarmed bots who run from gun shots gun toting soldiers would add an element of risk to your game play -- a terrified civilian could very well give away a stealthy soldier's position.
You could even edit the pathnodes to make "cower points", where the bots will hide and duck and cower (like corners, under tables, etc.) -- they could run to the nearest safe cower point and stick around there.
Somebody could make a few different models (male and female/adult and child) and a variety of skins -- scientists and technicians in a laboratory or military facility, peasants in a village, etc.